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greggameplayer 2018-06-16 03:30:47 +02:00 committed by GitHub
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using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using System.Threading; using System.Threading;
namespace Ryujinx.HLE.Gpu namespace Ryujinx.HLE.Gpu
{ {
class NvGpu class NvGpu
{ {
public IGalRenderer Renderer { get; private set; } public IGalRenderer Renderer { get; private set; }
public NvGpuFifo Fifo { get; private set; } public NvGpuFifo Fifo { get; private set; }
public NvGpuEngine2d Engine2d { get; private set; } public NvGpuEngine2d Engine2d { get; private set; }
public NvGpuEngine3d Engine3d { get; private set; } public NvGpuEngine3d Engine3d { get; private set; }
public NvGpuEngineDma EngineDma { get; private set; } public NvGpuEngineDma EngineDma { get; private set; }
private Thread FifoProcessing; private Thread FifoProcessing;
private bool KeepRunning; private bool KeepRunning;
public NvGpu(IGalRenderer Renderer) public NvGpu(IGalRenderer Renderer)
{ {
this.Renderer = Renderer; this.Renderer = Renderer;
Fifo = new NvGpuFifo(this); Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this); Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this); Engine3d = new NvGpuEngine3d(this);
EngineDma = new NvGpuEngineDma(this); EngineDma = new NvGpuEngineDma(this);
KeepRunning = true; KeepRunning = true;
FifoProcessing = new Thread(ProcessFifo); FifoProcessing = new Thread(ProcessFifo);
FifoProcessing.Start(); FifoProcessing.Start();
} }
private void ProcessFifo() private void ProcessFifo()
{ {
while (KeepRunning) while (KeepRunning)
{ {
Fifo.DispatchCalls(); Fifo.DispatchCalls();
Thread.Yield(); Thread.Yield();
} }
} }
} }
} }