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Vulkan: Conditionally enable CommandBufferLabelScope
with GraphicsDebugLevel.All
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3 changed files with 7 additions and 3 deletions
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@ -1687,7 +1687,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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PauseTransformFeedbackInternal();
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Gd.Api.CmdEndRenderPass(CommandBuffer);
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_renderPassLabelScope.Dispose();
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_renderPassLabelScope?.Dispose();
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_renderPassLabelScope = null;
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SignalRenderPassEnd();
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RenderPassActive = false;
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@ -786,7 +786,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int level = 0; level < levels; level++)
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{
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debugScope.InsertLabel($"level: {level}", new ColorF(1, 1, 0, 1));
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debugScope?.InsertLabel($"level: {level}", new ColorF(1, 1, 0, 1));
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int mipSize = GetBufferDataLength(Info.GetMipSize2D(dstLevel + level) * dstLayers);
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@ -36,7 +36,11 @@ namespace Ryujinx.Graphics.Vulkan
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public ILabelScope CreateLabelScope(CommandBuffer commandBuffer, string scopeName, ColorF scopeColor)
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{
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return new CommandBufferLabelScope(_debugUtils, commandBuffer, scopeName, scopeColor);
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if (_logLevel == GraphicsDebugLevel.All)
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{
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return new CommandBufferLabelScope(_debugUtils, commandBuffer, scopeName, scopeColor);
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}
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return null;
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}
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private Result TryInitialize(out DebugUtilsMessengerEXT? debugUtilsMessengerHandle)
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