diff --git a/Directory.Packages.props b/Directory.Packages.props
index ef274125a..5e68c0244 100644
--- a/Directory.Packages.props
+++ b/Directory.Packages.props
@@ -28,7 +28,6 @@
-
@@ -39,6 +38,8 @@
+
+
@@ -49,4 +50,4 @@
-
+
\ No newline at end of file
diff --git a/src/Ryujinx.Graphics.OpenGL/Buffer.cs b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
index 2a5143101..d464172c6 100644
--- a/src/Ryujinx.Graphics.OpenGL/Buffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Buffer.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.OpenGL
{
public static void Clear(BufferHandle destination, int offset, int size, uint value)
{
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, destination.ToInt32());
unsafe
{
@@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.OpenGL
valueArr[0] = value;
GL.ClearBufferSubData(
- BufferTarget.CopyWriteBuffer,
- PixelInternalFormat.Rgba8ui,
+ BufferTargetARB.CopyWriteBuffer,
+ InternalFormat.Rgba8ui,
(IntPtr)offset,
(IntPtr)size,
PixelFormat.RgbaInteger,
@@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.OpenGL
{
int handle = GL.GenBuffer();
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
- GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.DynamicDraw);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle);
+ GL.BufferData(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageARB.DynamicDraw);
return Handle.FromInt32(handle);
}
@@ -46,24 +46,24 @@ namespace Ryujinx.Graphics.OpenGL
{
int handle = GL.GenBuffer();
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
- GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
- BufferStorageFlags.MapPersistentBit |
- BufferStorageFlags.MapCoherentBit |
- BufferStorageFlags.ClientStorageBit |
- BufferStorageFlags.MapReadBit);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle);
+ GL.BufferStorage(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero,
+ BufferStorageMask.MapPersistentBit |
+ BufferStorageMask.MapCoherentBit |
+ BufferStorageMask.ClientStorageBit |
+ BufferStorageMask.MapReadBit);
return Handle.FromInt32(handle);
}
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
- GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, destination.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyReadBuffer, source.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, destination.ToInt32());
GL.CopyBufferSubData(
- BufferTarget.CopyReadBuffer,
- BufferTarget.CopyWriteBuffer,
+ BufferTargetARB.CopyReadBuffer,
+ BufferTargetARB.CopyWriteBuffer,
(IntPtr)srcOffset,
(IntPtr)dstOffset,
(IntPtr)size);
@@ -86,9 +86,9 @@ namespace Ryujinx.Graphics.OpenGL
{
IntPtr target = renderer.PersistentBuffers.Default.GetHostArray(size);
- GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyReadBuffer, buffer.ToInt32());
- GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
+ GL.GetBufferSubData(BufferTargetARB.CopyReadBuffer, (IntPtr)offset, size, target);
return new PinnedSpan(target.ToPointer(), size);
}
@@ -96,19 +96,19 @@ namespace Ryujinx.Graphics.OpenGL
public static void Resize(BufferHandle handle, int size)
{
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
- GL.BufferData(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageHint.StreamCopy);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
+ GL.BufferData(BufferTargetARB.CopyWriteBuffer, size, IntPtr.Zero, BufferUsageARB.StreamCopy);
}
public static void SetData(BufferHandle buffer, int offset, ReadOnlySpan data)
{
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, buffer.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, buffer.ToInt32());
unsafe
{
fixed (byte* ptr = data)
{
- GL.BufferSubData(BufferTarget.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
+ GL.BufferSubData(BufferTargetARB.CopyWriteBuffer, (IntPtr)offset, data.Length, (IntPtr)ptr);
}
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Debugger.cs b/src/Ryujinx.Graphics.OpenGL/Debugger.cs
index 7606bdbfd..498928743 100644
--- a/src/Ryujinx.Graphics.OpenGL/Debugger.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Debugger.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using System;
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.OpenGL
public static void Initialize(GraphicsDebugLevel logLevel)
{
// Disable everything
- GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
+ GL.DebugMessageControl(DebugSource.DontCare, DebugType.DontCare, DebugSeverity.DontCare, 0, (int[])null, false);
if (logLevel == GraphicsDebugLevel.None)
{
@@ -30,16 +30,16 @@ namespace Ryujinx.Graphics.OpenGL
if (logLevel == GraphicsDebugLevel.Error)
{
- GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
+ GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypeError, DebugSeverity.DontCare, 0, (int[])null, true);
}
else if (logLevel == GraphicsDebugLevel.Slowdowns)
{
- GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
- GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
+ GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypeError, DebugSeverity.DontCare, 0, (int[])null, true);
+ GL.DebugMessageControl(DebugSource.DontCare, DebugType.DebugTypePerformance, DebugSeverity.DontCare, 0, (int[])null, true);
}
else
{
- GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
+ GL.DebugMessageControl(DebugSource.DontCare, DebugType.DontCare, DebugSeverity.DontCare, 0, (int[])null, true);
}
_counter = 0;
@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
{
int counter = Interlocked.Increment(ref _counter);
- GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
+ GL.PushDebugGroup(DebugSource.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
}
public static void PopGroup()
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.OpenGL
public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
{
- GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
+ GL.DebugMessageInsert(DebugSource.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
}
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs b/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
index 7a6af95ea..7b33ceda0 100644
--- a/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
+++ b/src/Ryujinx.Graphics.OpenGL/DrawTextureEmulation.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs b/src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
index 1a130bebb..20ab0cf44 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
- GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(0, textureView.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
@@ -152,11 +152,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.Uniform1(_scaleYUniform, scaleY);
GL.DispatchCompute(dispatchX, dispatchY, 1);
- GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
// Sharpening Pass
GL.UseProgram(_sharpeningShaderProgram);
- GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
textureView.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
@@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
- GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
index 4e92efe6d..53f96c806 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.OpenGL.Image;
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs b/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
index c25fe5b25..dea858f34 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
namespace Ryujinx.Graphics.OpenGL.Effects
{
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
index a6c5e4aca..2834106bf 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@@ -210,16 +210,16 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
- GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_edgeShaderPrograms[Quality]);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
- GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
- GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_blendShaderPrograms[Quality]);
edgeOutput.Bind(0);
areaTexture.Bind(1);
@@ -230,9 +230,9 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.Uniform1(_samplerSearchUniform, 2);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
- GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
- GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(0, textureView.Handle, 0, false, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_neighbourShaderPrograms[Quality]);
view.Bind(0);
blendOutput.Bind(1);
@@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.Uniform1(_samplerBlendUniform, 1);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
- GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
diff --git a/src/Ryujinx.Graphics.OpenGL/EnumConversion.cs b/src/Ryujinx.Graphics.OpenGL/EnumConversion.cs
index a92c1ce89..6c02e4875 100644
--- a/src/Ryujinx.Graphics.OpenGL/EnumConversion.cs
+++ b/src/Ryujinx.Graphics.OpenGL/EnumConversion.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.OpenGL
switch (mode)
{
case AddressMode.Clamp:
- return TextureWrapMode.Clamp;
+ return GLEnum.Clamp;
case AddressMode.Repeat:
return TextureWrapMode.Repeat;
case AddressMode.MirrorClamp:
@@ -154,94 +154,94 @@ namespace Ryujinx.Graphics.OpenGL
return All.UncorrelatedNv;
}
- public static All Convert(this BlendFactor factor)
+ public static GLEnum Convert(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Zero:
case BlendFactor.ZeroGl:
- return All.Zero;
+ return GLEnum.Zero;
case BlendFactor.One:
case BlendFactor.OneGl:
- return All.One;
+ return GLEnum.One;
case BlendFactor.SrcColor:
case BlendFactor.SrcColorGl:
- return All.SrcColor;
+ return GLEnum.SrcColor;
case BlendFactor.OneMinusSrcColor:
case BlendFactor.OneMinusSrcColorGl:
- return All.OneMinusSrcColor;
+ return GLEnum.OneMinusSrcColor;
case BlendFactor.SrcAlpha:
case BlendFactor.SrcAlphaGl:
- return All.SrcAlpha;
+ return GLEnum.SrcAlpha;
case BlendFactor.OneMinusSrcAlpha:
case BlendFactor.OneMinusSrcAlphaGl:
- return All.OneMinusSrcAlpha;
+ return GLEnum.OneMinusSrcAlpha;
case BlendFactor.DstAlpha:
case BlendFactor.DstAlphaGl:
- return All.DstAlpha;
+ return GLEnum.DstAlpha;
case BlendFactor.OneMinusDstAlpha:
case BlendFactor.OneMinusDstAlphaGl:
- return All.OneMinusDstAlpha;
+ return GLEnum.OneMinusDstAlpha;
case BlendFactor.DstColor:
case BlendFactor.DstColorGl:
- return All.DstColor;
+ return GLEnum.DstColor;
case BlendFactor.OneMinusDstColor:
case BlendFactor.OneMinusDstColorGl:
- return All.OneMinusDstColor;
+ return GLEnum.OneMinusDstColor;
case BlendFactor.SrcAlphaSaturate:
case BlendFactor.SrcAlphaSaturateGl:
- return All.SrcAlphaSaturate;
+ return GLEnum.SrcAlphaSaturate;
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
- return All.Src1Color;
+ return GLEnum.Src1Color;
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
- return All.OneMinusSrc1Color;
+ return GLEnum.OneMinusSrc1Color;
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
- return All.Src1Alpha;
+ return GLEnum.Src1Alpha;
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
- return All.OneMinusSrc1Alpha;
+ return GLEnum.OneMinusSrc1Alpha;
case BlendFactor.ConstantColor:
- return All.ConstantColor;
+ return GLEnum.ConstantColor;
case BlendFactor.OneMinusConstantColor:
- return All.OneMinusConstantColor;
+ return GLEnum.OneMinusConstantColor;
case BlendFactor.ConstantAlpha:
- return All.ConstantAlpha;
+ return GLEnum.ConstantAlpha;
case BlendFactor.OneMinusConstantAlpha:
- return All.OneMinusConstantAlpha;
+ return GLEnum.OneMinusConstantAlpha;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendFactor)} enum value: {factor}.");
- return All.Zero;
+ return GLEnum.Zero;
}
- public static BlendEquationMode Convert(this BlendOp op)
+ public static GLEnum Convert(this BlendOp op)
{
switch (op)
{
case BlendOp.Add:
case BlendOp.AddGl:
- return BlendEquationMode.FuncAdd;
+ return GLEnum.FuncAdd;
case BlendOp.Minimum:
case BlendOp.MinimumGl:
- return BlendEquationMode.Min;
+ return GLEnum.Min;
case BlendOp.Maximum:
case BlendOp.MaximumGl:
- return BlendEquationMode.Max;
+ return GLEnum.Max;
case BlendOp.Subtract:
case BlendOp.SubtractGl:
- return BlendEquationMode.FuncSubtract;
+ return GLEnum.FuncSubtract;
case BlendOp.ReverseSubtract:
case BlendOp.ReverseSubtractGl:
- return BlendEquationMode.FuncReverseSubtract;
+ return GLEnum.FuncReverseSubtract;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(BlendOp)} enum value: {op}.");
- return BlendEquationMode.FuncAdd;
+ return GLEnum.FuncAdd;
}
public static TextureCompareMode Convert(this CompareMode mode)
@@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.OpenGL
case CompareMode.None:
return TextureCompareMode.None;
case CompareMode.CompareRToTexture:
- return TextureCompareMode.CompareRToTexture;
+ return TextureCompareMode.CompareRefToTexture;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareMode)} enum value: {mode}.");
@@ -259,86 +259,86 @@ namespace Ryujinx.Graphics.OpenGL
return TextureCompareMode.None;
}
- public static All Convert(this CompareOp op)
+ public static GLEnum Convert(this CompareOp op)
{
switch (op)
{
case CompareOp.Never:
case CompareOp.NeverGl:
- return All.Never;
+ return GLEnum.Never;
case CompareOp.Less:
case CompareOp.LessGl:
- return All.Less;
+ return GLEnum.Less;
case CompareOp.Equal:
case CompareOp.EqualGl:
- return All.Equal;
+ return GLEnum.Equal;
case CompareOp.LessOrEqual:
case CompareOp.LessOrEqualGl:
- return All.Lequal;
+ return GLEnum.Lequal;
case CompareOp.Greater:
case CompareOp.GreaterGl:
- return All.Greater;
+ return GLEnum.Greater;
case CompareOp.NotEqual:
case CompareOp.NotEqualGl:
- return All.Notequal;
+ return GLEnum.Notequal;
case CompareOp.GreaterOrEqual:
case CompareOp.GreaterOrEqualGl:
- return All.Gequal;
+ return GLEnum.Gequal;
case CompareOp.Always:
case CompareOp.AlwaysGl:
- return All.Always;
+ return GLEnum.Always;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(CompareOp)} enum value: {op}.");
- return All.Never;
+ return GLEnum.Never;
}
- public static ClipDepthMode Convert(this DepthMode mode)
+ public static GLEnum Convert(this DepthMode mode)
{
switch (mode)
{
case DepthMode.MinusOneToOne:
- return ClipDepthMode.NegativeOneToOne;
+ return GLEnum.NegativeOneToOne;
case DepthMode.ZeroToOne:
- return ClipDepthMode.ZeroToOne;
+ return GLEnum.ZeroToOne;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthMode)} enum value: {mode}.");
- return ClipDepthMode.NegativeOneToOne;
+ return GLEnum.NegativeOneToOne;
}
- public static All Convert(this DepthStencilMode mode)
+ public static GLEnum Convert(this DepthStencilMode mode)
{
switch (mode)
{
case DepthStencilMode.Depth:
- return All.DepthComponent;
+ return GLEnum.DepthComponent;
case DepthStencilMode.Stencil:
- return All.StencilIndex;
+ return GLEnum.StencilIndex;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
- return All.Depth;
+ return GLEnum.Depth;
}
- public static CullFaceMode Convert(this Face face)
+ public static GLEnum Convert(this Face face)
{
switch (face)
{
case Face.Back:
- return CullFaceMode.Back;
+ return GLEnum.Back;
case Face.Front:
- return CullFaceMode.Front;
+ return GLEnum.Front;
case Face.FrontAndBack:
- return CullFaceMode.FrontAndBack;
+ return GLEnum.FrontAndBack;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(Face)} enum value: {face}.");
- return CullFaceMode.Back;
+ return GLEnum.Back;
}
public static FrontFaceDirection Convert(this FrontFace frontFace)
@@ -346,14 +346,14 @@ namespace Ryujinx.Graphics.OpenGL
switch (frontFace)
{
case FrontFace.Clockwise:
- return FrontFaceDirection.Cw;
+ return FrontFaceDirection.CW;
case FrontFace.CounterClockwise:
return FrontFaceDirection.Ccw;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(FrontFace)} enum value: {frontFace}.");
- return FrontFaceDirection.Cw;
+ return FrontFaceDirection.CW;
}
public static DrawElementsType Convert(this IndexType type)
@@ -411,21 +411,21 @@ namespace Ryujinx.Graphics.OpenGL
return TextureMinFilter.Nearest;
}
- public static OpenTK.Graphics.OpenGL.PolygonMode Convert(this GAL.PolygonMode mode)
+ public static Silk.NET.OpenGL.PolygonMode Convert(this GAL.PolygonMode mode)
{
switch (mode)
{
case GAL.PolygonMode.Point:
- return OpenTK.Graphics.OpenGL.PolygonMode.Point;
+ return Silk.NET.OpenGL.PolygonMode.Point;
case GAL.PolygonMode.Line:
- return OpenTK.Graphics.OpenGL.PolygonMode.Line;
+ return Silk.NET.OpenGL.PolygonMode.Line;
case GAL.PolygonMode.Fill:
- return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
+ return Silk.NET.OpenGL.PolygonMode.Fill;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(GAL.PolygonMode)} enum value: {mode}.");
- return OpenTK.Graphics.OpenGL.PolygonMode.Fill;
+ return Silk.NET.OpenGL.PolygonMode.Fill;
}
public static PrimitiveType Convert(this PrimitiveTopology topology)
@@ -615,47 +615,47 @@ namespace Ryujinx.Graphics.OpenGL
return NvViewportSwizzle.ViewportSwizzlePositiveXNv;
}
- public static All Convert(this LogicalOp op)
+ public static GLEnum Convert(this LogicalOp op)
{
switch (op)
{
case LogicalOp.Clear:
- return All.Clear;
+ return GLEnum.Clear;
case LogicalOp.And:
- return All.And;
+ return GLEnum.And;
case LogicalOp.AndReverse:
- return All.AndReverse;
+ return GLEnum.AndReverse;
case LogicalOp.Copy:
- return All.Copy;
+ return GLEnum.Copy;
case LogicalOp.AndInverted:
- return All.AndInverted;
+ return GLEnum.AndInverted;
case LogicalOp.Noop:
- return All.Noop;
+ return GLEnum.Noop;
case LogicalOp.Xor:
- return All.Xor;
+ return GLEnum.Xor;
case LogicalOp.Or:
- return All.Or;
+ return GLEnum.Or;
case LogicalOp.Nor:
- return All.Nor;
+ return GLEnum.Nor;
case LogicalOp.Equiv:
- return All.Equiv;
+ return GLEnum.Equiv;
case LogicalOp.Invert:
- return All.Invert;
+ return GLEnum.Invert;
case LogicalOp.OrReverse:
- return All.OrReverse;
+ return GLEnum.OrReverse;
case LogicalOp.CopyInverted:
- return All.CopyInverted;
+ return GLEnum.CopyInverted;
case LogicalOp.OrInverted:
- return All.OrInverted;
+ return GLEnum.OrInverted;
case LogicalOp.Nand:
- return All.Nand;
+ return GLEnum.Nand;
case LogicalOp.Set:
- return All.Set;
+ return GLEnum.Set;
}
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(LogicalOp)} enum value: {op}.");
- return All.Never;
+ return GLEnum.Never;
}
public static ShaderType Convert(this ShaderStage stage)
diff --git a/src/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/src/Ryujinx.Graphics.OpenGL/Framebuffer.cs
index 394b8bc76..1c1334d3a 100644
--- a/src/Ryujinx.Graphics.OpenGL/Framebuffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
@@ -107,11 +107,11 @@ namespace Ryujinx.Graphics.OpenGL
private static void SetDrawBuffersImpl(int colorsCount)
{
- DrawBuffersEnum[] drawBuffers = new DrawBuffersEnum[colorsCount];
+ DrawBufferMode[] drawBuffers = new DrawBufferMode[colorsCount];
for (int index = 0; index < colorsCount; index++)
{
- drawBuffers[index] = DrawBuffersEnum.ColorAttachment0 + index;
+ drawBuffers[index] = DrawBufferMode.ColorAttachment0 + index;
}
GL.DrawBuffers(colorsCount, drawBuffers);
diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index cf0b0645c..a7a47b075 100644
--- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL
@@ -27,9 +27,9 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy _supportsTextureShadowLod = new(() => HasExtension("GL_EXT_texture_shadow_lod"));
private static readonly Lazy _supportsViewportSwizzle = new(() => HasExtension("GL_NV_viewport_swizzle"));
- private static readonly Lazy _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
- private static readonly Lazy _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
- private static readonly Lazy _textureBufferOffsetAlignment = new(() => GetLimit(All.TextureBufferOffsetAlignment));
+ private static readonly Lazy _maximumComputeSharedMemorySize = new(() => GetLimit(GLEnum.MaxComputeSharedMemorySize));
+ private static readonly Lazy _storageBufferOffsetAlignment = new(() => GetLimit(GLEnum.ShaderStorageBufferOffsetAlignment));
+ private static readonly Lazy _textureBufferOffsetAlignment = new(() => GetLimit(GLEnum.TextureBufferOffsetAlignment));
public enum GpuVendor
{
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL
public static GpuVendor Vendor => _gpuVendor.Value;
- private static readonly Lazy _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
+ private static readonly Lazy _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)GLEnum.MaxTextureMaxAnisotropy));
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.OpenGL
return false;
}
- private static int GetLimit(All name)
+ private static int GetLimit(GLEnum name)
{
return GL.GetInteger((GetPName)name);
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
index 1c5acedf3..6e1a0819b 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
@@ -1,6 +1,5 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
-using System;
namespace Ryujinx.Graphics.OpenGL.Image
{
@@ -50,7 +49,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (_images[i].Handle == 0)
{
- GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+ GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, BufferAccessARB.ReadWrite, SizedInternalFormat.Rgba8);
}
else
{
@@ -58,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (format != 0)
{
- GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+ GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, BufferAccessARB.ReadWrite, format);
}
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
index 6cf048296..e06e6b22d 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
@@ -11,20 +11,20 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
Handle = GL.GenSampler();
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.MinFilter, (int)info.MinFilter.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.MagFilter, (int)info.MagFilter.Convert());
if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
{
GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
}
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.WrapS, (int)info.AddressU.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.WrapT, (int)info.AddressV.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.WrapR, (int)info.AddressP.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
- GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.CompareMode, (int)info.CompareMode.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterI.CompareFunc, (int)info.CompareOp.Convert());
unsafe
{
@@ -36,14 +36,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
info.BorderColor.Alpha,
};
- GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
+ GL.SamplerParameter(Handle, SamplerParameterF.BorderColor, borderColor);
}
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
- GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
+ GL.SamplerParameter(Handle, SamplerParameterF.TextureMinLod, info.MinLod);
+ GL.SamplerParameter(Handle, SamplerParameterF.TextureMaxLod, info.MaxLod);
+ GL.SamplerParameter(Handle, SamplerParameterF.TextureLodBias, info.MipLodBias);
- GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
+ GL.SamplerParameter(Handle, SamplerParameterF.MaxAnisotropy, info.MaxAnisotropy);
}
public void Bind(int unit)
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
index df8453830..084d8003a 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL.Image
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
index a8196541a..755364c33 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Buffers;
@@ -95,9 +95,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
Bind(0);
- SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
+ SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).InternalFormat;
- GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
+ GL.TexBufferRange(TextureTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
}
public void Dispose()
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
index 89bd5e4ff..2b3fd891f 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
@@ -348,16 +348,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
EnsurePbo(from);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
from.WriteToPbo(0, forceBgra: true);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, _copyPboHandle);
to.ReadFromPbo(0, _copyPboSize);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, 0);
return to;
}
@@ -393,7 +393,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
EnsurePbo(from);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
// The source texture is written out in full, then the destination is taken as a slice from the data using unpack params.
// The offset points to the base at which the requested layer is at.
@@ -412,15 +412,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (to.Info.IsCompressed)
{
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, to.Info.BlockWidth);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, to.Info.BlockHeight);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 1);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockWidth, to.Info.BlockWidth);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockHeight, to.Info.BlockHeight);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockDepth, 1);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockSize, to.Info.BytesPerPixel);
}
}
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, _copyPboHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, _copyPboHandle);
to.ReadFromPbo2D(offset, dstLayer, dstLevel, dstWidth, dstHeight);
@@ -432,14 +432,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
if (to.Info.IsCompressed)
{
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockWidth, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockHeight, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockDepth, 0);
- GL.PixelStore(PixelStoreParameter.UnpackCompressedBlockSize, 0);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockWidth, 0);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockHeight, 0);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockDepth, 0);
+ GL.PixelStore(GLEnum.UnpackCompressedBlockSize, 0);
}
}
- GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelUnpackBuffer, 0);
}
private void EnsurePbo(TextureView view)
@@ -463,8 +463,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
_copyPboHandle = GL.GenBuffer();
_copyPboSize = requiredSize;
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyPboHandle);
- GL.BufferData(BufferTarget.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageHint.DynamicCopy);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyPboHandle);
+ GL.BufferData(BufferTargetARB.PixelPackBuffer, requiredSize, IntPtr.Zero, BufferUsageARB.DynamicCopy);
}
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
index 082e6ccf8..af6f7b32f 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -111,8 +111,8 @@ void main()
for (int z = 0; z < depth; z++)
{
- GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
- GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
+ GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, BufferAccessARB.ReadOnly, srcFormat);
+ GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, BufferAccessARB.WriteOnly, dstFormat);
GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
}
@@ -131,7 +131,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R8ui,
- 2 => SizedInternalFormat.Rg8ui,
+ 2 => SizedInternalFormat.RG8ui,
4 => SizedInternalFormat.Rgba8ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};
@@ -141,7 +141,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R16ui,
- 2 => SizedInternalFormat.Rg16ui,
+ 2 => SizedInternalFormat.RG16ui,
4 => SizedInternalFormat.Rgba16ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};
@@ -151,7 +151,7 @@ void main()
return componentsCount switch
{
1 => SizedInternalFormat.R32ui,
- 2 => SizedInternalFormat.Rg32ui,
+ 2 => SizedInternalFormat.RG32ui,
4 => SizedInternalFormat.Rgba32ui,
_ => throw new ArgumentException($"Invalid components count {componentsCount}."),
};
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
index 0fa6453dc..ba86985c4 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Numerics;
@@ -119,8 +119,8 @@ void main()
for (int z = 0; z < depth; z++)
{
- GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
- GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
}
@@ -149,8 +149,8 @@ void main()
for (int z = 0; z < depth; z++)
{
- GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
- GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, BufferAccessARB.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, BufferAccessARB.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
}
@@ -171,7 +171,7 @@ void main()
1 => SizedInternalFormat.R8ui,
2 => SizedInternalFormat.R16ui,
4 => SizedInternalFormat.R32ui,
- 8 => SizedInternalFormat.Rg32ui,
+ 8 => SizedInternalFormat.RG32ui,
16 => SizedInternalFormat.Rgba32ui,
_ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}."),
};
@@ -189,7 +189,7 @@ void main()
handle,
texture.Info.Target.Convert(),
texture.Storage.Handle,
- PixelInternalFormat.Rgba8,
+ InternalFormat.Rgba8,
texture.FirstLevel,
1,
texture.FirstLayer,
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
index 79c6cb685..dc31143ac 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
else
{
- internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
+ internalFormat = (SizedInternalFormat)format.InternalFormat;
}
int levels = Info.GetLevelsClamped();
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
case Target.Texture1D:
GL.TexStorage1D(
- TextureTarget1d.Texture1D,
+ TextureTarget.Texture1D,
levels,
internalFormat,
Info.Width);
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture1DArray:
GL.TexStorage2D(
- TextureTarget2d.Texture1DArray,
+ TextureTarget.Texture1DArray,
levels,
internalFormat,
Info.Width,
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2D:
GL.TexStorage2D(
- TextureTarget2d.Texture2D,
+ TextureTarget.Texture2D,
levels,
internalFormat,
Info.Width,
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DArray:
GL.TexStorage3D(
- TextureTarget3d.Texture2DArray,
+ TextureTarget.Texture2DArray,
levels,
internalFormat,
Info.Width,
@@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DMultisample:
GL.TexStorage2DMultisample(
- TextureTargetMultisample2d.Texture2DMultisample,
+ TextureTarget.Texture2DMultisample,
Info.Samples,
internalFormat,
Info.Width,
@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture2DMultisampleArray:
GL.TexStorage3DMultisample(
- TextureTargetMultisample3d.Texture2DMultisampleArray,
+ TextureTarget.Texture2DMultisampleArray,
Info.Samples,
internalFormat,
Info.Width,
@@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Texture3D:
GL.TexStorage3D(
- TextureTarget3d.Texture3D,
+ TextureTarget.Texture3D,
levels,
internalFormat,
Info.Width,
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.Cubemap:
GL.TexStorage2D(
- TextureTarget2d.TextureCubeMap,
+ TextureTarget.TextureCubeMap,
levels,
internalFormat,
Info.Width,
@@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
case Target.CubemapArray:
GL.TexStorage3D(
- (TextureTarget3d)All.TextureCubeMapArray,
+ TextureTarget.TextureCubeMapArray,
levels,
internalFormat,
Info.Width,
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 8a18e6132..3d65c8a29 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
@@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
- PixelInternalFormat pixelInternalFormat;
+ InternalFormat pixelInternalFormat;
if (format.IsCompressed)
{
- pixelInternalFormat = (PixelInternalFormat)format.PixelFormat;
+ pixelInternalFormat = (InternalFormat)format.PixelFormat;
}
else
{
- pixelInternalFormat = format.PixelInternalFormat;
+ pixelInternalFormat = format.InternalFormat;
}
int levels = Info.GetLevelsClamped();
@@ -322,7 +322,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
}
- GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, range.Handle.ToInt32());
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
if (format.PixelFormat == PixelFormat.DepthStencil)
@@ -334,7 +334,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
Debug.Assert(offset == 0);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
}
public void WriteToPbo(int offset, bool forceBgra)
@@ -405,9 +405,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
if (pixelType == PixelType.UnsignedShort565)
{
- pixelType = PixelType.UnsignedShort565Reversed;
+ pixelType = PixelType.UnsignedShort565Rev;
}
- else if (pixelType == PixelType.UnsignedShort565Reversed)
+ else if (pixelType == PixelType.UnsignedShort565Rev)
{
pixelType = PixelType.UnsignedShort565;
}
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index d56c40af4..0d3a7e218 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.OpenGL
// This call is expected to fail if we're running with a core profile,
// as this clamp target was deprecated, but that's fine as a core profile
// should already have the desired behaviour were outputs are not clamped.
- GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
+ GL.ClampColor(ClampColorTargetARB.FragmentColorArb, ClampColorModeARB.False);
}
private void PrintGpuInformation()
diff --git a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
index ebfe3ad64..e809e966f 100644
--- a/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
+++ b/src/Ryujinx.Graphics.OpenGL/PersistentBuffers.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@@ -26,8 +26,8 @@ namespace Ryujinx.Graphics.OpenGL
public void Map(BufferHandle handle, int size)
{
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
- IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
+ IntPtr ptr = GL.MapBufferRange(BufferTargetARB.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
_maps[handle] = ptr;
}
@@ -36,8 +36,8 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_maps.ContainsKey(handle))
{
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
- GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, handle.ToInt32());
+ GL.UnmapBuffer(BufferTargetARB.CopyWriteBuffer);
_maps.Remove(handle);
}
@@ -72,10 +72,10 @@ namespace Ryujinx.Graphics.OpenGL
_copyBufferHandle = GL.GenBuffer();
_copyBufferSize = requiredSize;
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
- GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, _copyBufferHandle);
+ GL.BufferStorage(BufferTargetARB.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
- _bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
+ _bufferMap = GL.MapBufferRange(BufferTargetARB.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
}
}
@@ -110,11 +110,11 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyBufferHandle);
view.WriteToPbo(0, false);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
Sync();
@@ -125,11 +125,11 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, _copyBufferHandle);
int offset = view.WriteToPbo2D(0, layer, level);
- GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.PixelPackBuffer, 0);
Sync();
@@ -140,12 +140,12 @@ namespace Ryujinx.Graphics.OpenGL
{
EnsureBuffer(size);
- GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
+ GL.BindBuffer(BufferTargetARB.CopyReadBuffer, buffer.ToInt32());
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, _copyBufferHandle);
- GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
+ GL.CopyBufferSubData(BufferTargetARB.CopyReadBuffer, BufferTargetARB.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
- GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
+ GL.BindBuffer(BufferTargetARB.CopyWriteBuffer, 0);
Sync();
diff --git a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 6d066bb67..862478220 100644
--- a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
@@ -119,14 +119,14 @@ namespace Ryujinx.Graphics.OpenGL
{
_framebuffer.AttachColorLayerForClear(index, l);
- GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
+ GL.ClearBuffer(BufferKind.Color, index, colors);
}
_framebuffer.DetachColorLayerForClear(index);
}
else
{
- GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
+ GL.ClearBuffer(BufferKind.Color, index, colors);
}
RestoreComponentMask(index);
@@ -187,11 +187,11 @@ namespace Ryujinx.Graphics.OpenGL
}
else if (depthMask)
{
- GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Depth, 0, ref depthValue);
+ GL.ClearBuffer(BufferKind.Depth, 0, ref depthValue);
}
else if (stencilMask != 0)
{
- GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
+ GL.ClearBuffer(BufferKind.Stencil, 0, ref stencilValue);
}
}
@@ -634,7 +634,7 @@ namespace Ryujinx.Graphics.OpenGL
PreDrawVbUnbounded();
- GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.DrawArraysIndirect(_primitiveType, (IntPtr)indirectBuffer.Offset);
@@ -651,8 +651,8 @@ namespace Ryujinx.Graphics.OpenGL
PreDrawVbUnbounded();
- GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
- GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.ParameterBuffer, parameterBuffer.Handle.ToInt32());
GL.MultiDrawArraysIndirectCount(
_primitiveType,
diff --git a/src/Ryujinx.Graphics.OpenGL/Program.cs b/src/Ryujinx.Graphics.OpenGL/Program.cs
index 19de06f8f..a593e79df 100644
--- a/src/Ryujinx.Graphics.OpenGL/Program.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Program.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs b/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
index 0a85970d7..05e18659d 100644
--- a/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
@@ -24,14 +24,14 @@ namespace Ryujinx.Graphics.OpenGL.Queries
Query = GL.GenQuery();
_type = type;
- GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+ GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
unsafe
{
long defaultValue = DefaultValue;
- GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
+ GL.BufferStorage(BufferTargetARB.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageMask.MapReadBit | BufferStorageMask.MapWriteBit | BufferStorageMask.MapPersistentBit);
}
- _bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
+ _bufferMap = GL.MapBufferRange(BufferTargetARB.QueryBuffer, IntPtr.Zero, sizeof(long), MapBufferAccessMask.ReadBit | MapBufferAccessMask.WriteBit | MapBufferAccessMask.PersistentBit);
}
public void Reset()
@@ -51,11 +51,11 @@ namespace Ryujinx.Graphics.OpenGL.Queries
if (withResult)
{
- GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
+ GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
Marshal.WriteInt64(_bufferMap, -1L);
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
- GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit);
+ GL.MemoryBarrier(MemoryBarrierMask.QueryBufferBarrierBit | MemoryBarrierMask.ClientMappedBufferBarrierBit);
}
else
{
@@ -111,8 +111,8 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public void Dispose()
{
- GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
- GL.UnmapBuffer(BufferTarget.QueryBuffer);
+ GL.BindBuffer(BufferTargetARB.QueryBuffer, _buffer);
+ GL.UnmapBuffer(BufferTargetARB.QueryBuffer);
GL.DeleteBuffer(_buffer);
GL.DeleteQuery(Query);
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
index 345a99ffa..0a2f35036 100644
--- a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
diff --git a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
index 32b75c615..d37aeae4f 100644
--- a/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Threading;
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
return true;
}
- if (ClearCounter || Type == QueryTarget.Timestamp)
+ if (ClearCounter || Type == QueryTarget.TimeElapsed)
{
result = 0;
}
diff --git a/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj b/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
index 3d64da99b..0c85af38c 100644
--- a/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
+++ b/src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj
@@ -6,7 +6,8 @@
-
+
+
diff --git a/src/Ryujinx.Graphics.OpenGL/Sync.cs b/src/Ryujinx.Graphics.OpenGL/Sync.cs
index eba1638a3..469937889 100644
--- a/src/Ryujinx.Graphics.OpenGL/Sync.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Sync.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
diff --git a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
index 32211e783..6cde939eb 100644
--- a/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
+++ b/src/Ryujinx.Graphics.OpenGL/VertexArray.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Numerics;
@@ -134,19 +134,19 @@ namespace Ryujinx.Graphics.OpenGL
public void SetIndexBuffer(BufferRange range)
{
_indexBuffer = range;
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, range.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, range.Handle.ToInt32());
}
public void SetRangeOfIndexBuffer()
{
Buffer.Resize(_tempIndexBuffer, _indexBuffer.Size);
Buffer.Copy(_indexBuffer.Handle, _tempIndexBuffer, _indexBuffer.Offset, 0, _indexBuffer.Size);
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, _tempIndexBuffer.ToInt32());
+ GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, _tempIndexBuffer.ToInt32());
}
public void RestoreIndexBuffer()
{
- GL.BindBuffer(BufferTarget.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
+ GL.BindBuffer(BufferTargetARB.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
}
public void PreDraw(int vertexCount)
diff --git a/src/Ryujinx.Graphics.OpenGL/Window.cs b/src/Ryujinx.Graphics.OpenGL/Window.cs
index 6bcfefa4e..69bbe7034 100644
--- a/src/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Window.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
diff --git a/src/Ryujinx.Gtk3/Ryujinx.Gtk3.csproj b/src/Ryujinx.Gtk3/Ryujinx.Gtk3.csproj
index 68bf98981..7679c8230 100644
--- a/src/Ryujinx.Gtk3/Ryujinx.Gtk3.csproj
+++ b/src/Ryujinx.Gtk3/Ryujinx.Gtk3.csproj
@@ -27,7 +27,6 @@
-
diff --git a/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs b/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
index 1fdabc754..6133c8be0 100644
--- a/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
+++ b/src/Ryujinx.Gtk3/UI/OpenGLRenderer.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Input.HLE;
diff --git a/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
index 97feb4345..fde176220 100644
--- a/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
+++ b/src/Ryujinx.Gtk3/UI/SPBOpenGLContext.cs
@@ -1,4 +1,4 @@
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index 7ea6e1481..9ac0408ab 100644
--- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -1,5 +1,5 @@
using OpenTK;
-using OpenTK.Graphics.OpenGL;
+using Silk.NET.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.OpenGL;