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SPIR-V: Add early fragment tests support
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1 changed files with 5 additions and 0 deletions
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@ -191,6 +191,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
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context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
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}
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}
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if (context.Config.GpuAccessor.QueryEarlyZForce())
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
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}
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
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context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
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