From c5feac85de4bbc3d58840c63a45fab773b816ae7 Mon Sep 17 00:00:00 2001 From: sunshineinabox Date: Sat, 21 Oct 2023 20:27:29 -0700 Subject: [PATCH] Chad SPIR-V vs Virgin Spir-V --- src/Ryujinx.Ava/Assets/Locales/en_US.json | 4 ++-- src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 +- src/Ryujinx/Ui/Windows/SettingsWindow.glade | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Ryujinx.Ava/Assets/Locales/en_US.json b/src/Ryujinx.Ava/Assets/Locales/en_US.json index c71241f66..e392f762e 100644 --- a/src/Ryujinx.Ava/Assets/Locales/en_US.json +++ b/src/Ryujinx.Ava/Assets/Locales/en_US.json @@ -139,7 +139,7 @@ "SettingsTabGraphics": "Graphics", "SettingsTabGraphicsAPI": "Graphics API", "SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache", - "SettingsTabGraphicsEnableOGLSpirV": "Enable Spir-V Shaders on OpenGL", + "SettingsTabGraphicsEnableOGLSpirV": "Enable SPIR-V Shaders on OpenGL", "SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:", "SettingsTabGraphicsAnisotropicFilteringAuto": "Auto", "SettingsTabGraphicsAnisotropicFiltering2x": "2x", @@ -468,7 +468,7 @@ "GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.", "ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.", - "OGLSpirVTooltip": "Saves shaders as Spir-V.\n\nLeave OFF if unsure.", + "OGLSpirVTooltip": "Saves shaders as SPIR-V.\n\nLeave OFF if unsure.", "ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets", "ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.", "AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)", diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 5c59aedb8..5cde588b5 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -158,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Shader _isSpirVCapable = _context.Capabilities.SupportsSpirV; if (!_isSpirVCapable) { - Logger.Warning?.PrintMsg(LogClass.Gpu, $"Spir-V Not Available on OpenGL for your GPU"); + Logger.Warning?.PrintMsg(LogClass.Gpu, $"SPIR-V Not Available on OpenGL for your GPU"); } if (_diskCacheHostStorage.CacheEnabled) diff --git a/src/Ryujinx/Ui/Windows/SettingsWindow.glade b/src/Ryujinx/Ui/Windows/SettingsWindow.glade index c6d7e3b09..c3c2b6aa4 100644 --- a/src/Ryujinx/Ui/Windows/SettingsWindow.glade +++ b/src/Ryujinx/Ui/Windows/SettingsWindow.glade @@ -2124,11 +2124,11 @@ - Enable Spir-V Shader in OpenGL + Enable SPIR-V Shader in OpenGL True True False - Uses shaders in Spir-V format. Leave OFF if unsure. + Uses shaders in SPIR-V format. Leave OFF if unsure. start 5 5