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CommandBufferBarrier
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parent
e27ade5aee
commit
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1 changed files with 7 additions and 8 deletions
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@ -285,14 +285,10 @@ namespace Ryujinx.Graphics.Metal
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{
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var computeCommandEncoder = GetOrCreateComputeEncoder();
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// TODO: Should there be a barrier on render targets?
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures;
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var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;;
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computeCommandEncoder.MemoryBarrier(scope);
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break;
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}
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default:
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Logger.Warning?.Print(LogClass.Gpu, "Barrier called outside of a render or compute pass");
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break;
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}
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}
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@ -344,7 +340,7 @@ namespace Ryujinx.Graphics.Metal
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public void CommandBufferBarrier()
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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Barrier();
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}
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public void CopyBuffer(BufferHandle src, BufferHandle dst, int srcOffset, int dstOffset, int size)
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@ -701,9 +697,12 @@ namespace Ryujinx.Graphics.Metal
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public void TextureBarrier()
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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if (CurrentEncoderType == EncoderType.Render)
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{
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var renderCommandEncoder = GetOrCreateRenderEncoder();
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renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, MTLRenderStages.RenderStageFragment, MTLRenderStages.RenderStageFragment);
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renderCommandEncoder.MemoryBarrier(MTLBarrierScope.Textures, MTLRenderStages.RenderStageFragment, MTLRenderStages.RenderStageFragment);
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}
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}
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public void TextureBarrierTiled()
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