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Attempt to stop games gracefully before terminating emulation
This commit is contained in:
parent
ca59c3f499
commit
c93aaebd4e
8 changed files with 48 additions and 9 deletions
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@ -21,6 +21,7 @@ using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Input.HLE;
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@ -677,7 +678,8 @@ namespace Ryujinx.UI
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ConfigurationState.Instance.System.AudioVolume,
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ConfigurationState.Instance.System.UseHypervisor,
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
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ConfigurationState.Instance.Multiplayer.Mode);
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ConfigurationState.Instance.Multiplayer.Mode,
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() => StopEmulation());
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_emulationContext = new HLE.Switch(configuration);
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}
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@ -1484,7 +1486,7 @@ namespace Ryujinx.UI
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SaveConfig();
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}
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private void StopEmulation_Pressed(object sender, EventArgs args)
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private void StopEmulation()
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{
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if (_emulationContext != null)
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{
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@ -1497,6 +1499,16 @@ namespace Ryujinx.UI
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RendererWidget?.Exit();
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}
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private void StopEmulation_Pressed(object sender, EventArgs args)
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{
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_emulationContext.System.RequestExit();
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Task.Run(async () =>
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{
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await Task.Delay(5000);
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StopEmulation();
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});
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}
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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{
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_pauseEmulation.Sensitive = false;
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@ -169,6 +169,11 @@ namespace Ryujinx.HLE
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/// </summary>
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public Action RefreshInputConfig { internal get; set; }
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/// <summary>
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/// An action to stop emulation.
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/// </summary>
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public Action Stop { internal get; set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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ContentManager contentManager,
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@ -194,7 +199,8 @@ namespace Ryujinx.HLE
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float audioVolume,
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bool useHypervisor,
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string multiplayerLanInterfaceId,
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MultiplayerMode multiplayerMode)
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MultiplayerMode multiplayerMode,
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Action stop)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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@ -222,6 +228,7 @@ namespace Ryujinx.HLE
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UseHypervisor = useHypervisor;
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MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
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MultiplayerMode = multiplayerMode;
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Stop = stop;
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}
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}
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}
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@ -329,6 +329,12 @@ namespace Ryujinx.HLE.HOS
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AppletState.SetFocus(true);
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}
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public void RequestExit()
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{
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AppletState.Messages.Enqueue(AppletMessage.Exit);
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AppletState.MessageEvent.ReadableEvent.Signal();
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}
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public void SimulateWakeUpMessage()
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{
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AppletState.Messages.Enqueue(AppletMessage.Resume);
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@ -51,7 +51,9 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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// Exit()
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public ResultCode Exit(ServiceCtx context)
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{
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Logger.Stub?.PrintStub(LogClass.ServiceAm);
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Logger.Warning?.Print(LogClass.ServiceAm, "Self Applet Exit");
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context.Device.Configuration.Stop();
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return ResultCode.Success;
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}
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@ -580,7 +580,8 @@ namespace Ryujinx.Headless.SDL2
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options.AudioVolume,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId,
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Common.Configuration.Multiplayer.MultiplayerMode.Disabled);
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Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
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() => _window.Exit());
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return new Switch(configuration);
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}
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@ -221,7 +221,12 @@ namespace Ryujinx.Headless.SDL2
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break;
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case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
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Device.System.RequestExit();
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/*
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SDL2Driver.Instance.AddTimer(5000, () => {
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Exit();
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});
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*/
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break;
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}
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}
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@ -25,7 +25,7 @@ namespace Ryujinx.SDL2.Common
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public static Action<Action> MainThreadDispatcher { get; set; }
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private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
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private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_TIMER;
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private bool _isRunning;
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private uint _refereceCount;
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@ -872,7 +872,8 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.System.AudioVolume,
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ConfigurationState.Instance.System.UseHypervisor,
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
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ConfigurationState.Instance.Multiplayer.Mode);
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ConfigurationState.Instance.Multiplayer.Mode,
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() => Stop());
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Device = new Switch(configuration);
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}
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@ -1092,7 +1093,12 @@ namespace Ryujinx.Ava
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if (shouldExit)
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{
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Device.System.RequestExit();
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Task.Run(async () =>
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{
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await Task.Delay(5000);
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Stop();
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});
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}
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}
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