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SPIR-V: Implement tessellation support
This commit is contained in:
parent
070996ad6d
commit
cacc9c7da4
6 changed files with 173 additions and 47 deletions
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@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
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public Dictionary<int, Instruction> Inputs { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> Outputs { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
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public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
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private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
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@ -148,7 +150,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public Instruction[] GetMainInterface()
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{
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var mainInterface = Inputs.Values.Concat(Outputs.Values);
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var mainInterface = Inputs.Values
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.Concat(Outputs.Values)
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.Concat(InputsPerPatch.Values)
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.Concat(OutputsPerPatch.Values);
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if (InputsArray != null)
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{
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@ -216,6 +221,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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IrOperandType.Argument => GetArgument(type, operand),
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IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
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IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
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IrOperandType.Constant => GetConstant(type, operand),
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IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
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IrOperandType.LocalVariable => GetLocal(type, operand),
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@ -317,6 +323,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
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}
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public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
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{
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var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
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var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
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int attrOffset = attrInfo.BaseValue;
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Instruction ioVariable;
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
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if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
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{
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return ioVariable;
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}
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var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
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return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
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}
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public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
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{
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if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
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{
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return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
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}
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var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType);
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return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
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}
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public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null)
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{
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var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
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@ -98,8 +98,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
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DeclareSamplers(context, context.Config.GetTextureDescriptors());
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DeclareImages(context, context.Config.GetImageDescriptors());
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DeclareInputAttributes(context, info);
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DeclareOutputAttributes(context, info);
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DeclareInputAttributes(context, info, perPatch: false);
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DeclareOutputAttributes(context, info, perPatch: false);
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DeclareInputAttributes(context, info, perPatch: true);
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DeclareOutputAttributes(context, info, perPatch: true);
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}
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private static void DeclareLocalMemory(CodeGenContext context, int size)
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@ -354,11 +356,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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};
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}
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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{
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bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
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var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
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foreach (int attr in info.Inputs)
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foreach (int attr in inputs)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false))
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{
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@ -367,7 +370,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (iaIndexing && isUserAttr)
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if (iaIndexing && isUserAttr && !perPatch)
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{
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if (context.InputsArray == null)
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{
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@ -399,16 +402,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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}
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DeclareInputOrOutput(context, attr, false, iq);
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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}
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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{
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bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
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var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
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foreach (int attr in info.Outputs)
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foreach (int attr in outputs)
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{
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if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true))
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{
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@ -417,7 +421,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (oaIndexing && isUserAttr)
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if (oaIndexing && isUserAttr && !perPatch)
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{
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if (context.OutputsArray == null)
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{
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@ -435,30 +439,30 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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else
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{
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DeclareOutputAttribute(context, attr);
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DeclareOutputAttribute(context, attr, perPatch);
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}
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}
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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DeclareOutputAttribute(context, AttributeConsts.PositionX);
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DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false);
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}
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}
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private static void DeclareOutputAttribute(CodeGenContext context, int attr)
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private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch)
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{
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DeclareInputOrOutput(context, attr, true);
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true);
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}
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public static void DeclareInvocationId(CodeGenContext context)
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{
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DeclareInputOrOutput(context, AttributeConsts.LaneId, false);
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DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false);
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}
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private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool isOutAttr, PixelImap iq = PixelImap.Unused)
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private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused)
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{
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bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
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if (isUserAttr && context.Config.TransformFeedbackEnabled &&
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if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch &&
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((isOutAttr && context.Config.Stage != ShaderStage.Fragment) ||
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(!isOutAttr && context.Config.Stage != ShaderStage.Vertex)))
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{
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@ -466,7 +470,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return;
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}
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var dict = isOutAttr ? context.Outputs : context.Inputs;
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var dict = perPatch
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? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
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: (isOutAttr ? context.Outputs : context.Inputs);
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var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
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if (dict.ContainsKey(attrInfo.BaseValue))
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@ -485,6 +492,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var spvType = context.TypePointer(storageClass, attrType);
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var spvVar = context.Variable(spvType, storageClass);
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if (perPatch)
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{
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context.Decorate(spvVar, Decoration.Patch);
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}
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if (attrInfo.IsBuiltin)
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{
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context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
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@ -503,6 +515,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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else if (isUserAttr)
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{
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int location = (attr - AttributeConsts.UserAttributeBase) / 16;
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if (perPatch)
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{
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location += 32;
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}
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
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if (!isOutAttr)
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@ -586,6 +604,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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return attr switch
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{
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AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter,
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AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner,
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AttributeConsts.Layer => BuiltIn.Layer,
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AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex,
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AttributeConsts.PointSize => BuiltIn.PointSize,
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@ -66,11 +66,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
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context.AddExtension("SPV_EXT_fragment_shader_interlock");
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}
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if (config.Stage == ShaderStage.Geometry)
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else if (config.Stage == ShaderStage.Geometry)
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{
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context.AddCapability(Capability.Geometry);
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}
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else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
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{
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context.AddCapability(Capability.Tessellation);
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}
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context.AddExtension("SPV_KHR_shader_ballot");
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context.AddExtension("SPV_KHR_subgroup_vote");
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@ -149,11 +152,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
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if (context.Config.Stage == ShaderStage.Geometry)
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if (context.Config.Stage == ShaderStage.TessellationControl)
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{
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InputTopology inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology();
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context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
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}
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else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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{
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switch (context.Config.GpuAccessor.QueryTessPatchType())
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{
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case TessPatchType.Isolines:
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context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
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break;
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case TessPatchType.Triangles:
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context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
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break;
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case TessPatchType.Quads:
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context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
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break;
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}
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switch (inPrimitive)
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switch (context.Config.GpuAccessor.QueryTessSpacing())
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{
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case TessSpacing.EqualSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
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break;
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case TessSpacing.FractionalEventSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
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break;
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case TessSpacing.FractionalOddSpacing:
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context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
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break;
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}
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if (context.Config.GpuAccessor.QueryTessCw())
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
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}
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else
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
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}
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}
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else if (context.Config.Stage == ShaderStage.Geometry)
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{
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switch (context.Config.GpuAccessor.QueryPrimitiveTopology())
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{
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case InputTopology.Points:
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context.AddExecutionMode(spvFunc, ExecutionMode.InputPoints);
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@ -329,11 +371,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var source = context.Get(dest.VarType.Convert(), assignment.Source);
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context.Store(context.GetLocalPointer(dest), source);
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}
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else if (dest.Type == OperandType.Attribute)
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else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
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{
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if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true))
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{
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var elemPointer = context.GetAttributeElemPointer(dest.Value, true, null, out var elemType);
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bool perPatch = dest.Type == OperandType.AttributePerPatch;
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AggregateType elemType;
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var elemPointer = perPatch
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? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType)
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: context.GetAttributeElemPointer(dest.Value, true, null, out elemType);
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context.Store(elemPointer, context.Get(elemType, assignment.Source));
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}
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}
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@ -281,6 +281,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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Info.Outputs.Add(operand.Value & AttributeConsts.Mask);
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}
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else if (operand.Type == OperandType.AttributePerPatch)
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{
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Info.OutputsPerPatch.Add(operand.Value & AttributeConsts.Mask);
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}
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return GetOperand(operand);
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}
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@ -297,6 +301,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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Info.Inputs.Add(operand.Value);
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}
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else if (operand.Type == OperandType.AttributePerPatch)
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{
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Info.InputsPerPatch.Add(operand.Value);
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}
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return GetOperand(operand);
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}
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@ -24,6 +24,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public HashSet<int> Inputs { get; }
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public HashSet<int> Outputs { get; }
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public HashSet<int> InputsPerPatch { get; }
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public HashSet<int> OutputsPerPatch { get; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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@ -35,6 +37,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Inputs = new HashSet<int>();
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Outputs = new HashSet<int>();
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InputsPerPatch = new HashSet<int>();
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OutputsPerPatch = new HashSet<int>();
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TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
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}
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@ -6,28 +6,34 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
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{
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{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
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{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
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{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
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{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
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{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
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{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
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{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
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{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
||||
|
||||
// Special.
|
||||
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
|
||||
|
|
Loading…
Reference in a new issue