mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
This commit is contained in:
parent
58207685c0
commit
cedd200745
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
|
||||||
public readonly bool SupportsBlendEquationAdvanced;
|
public readonly bool SupportsBlendEquationAdvanced;
|
||||||
public readonly bool SupportsFragmentShaderInterlock;
|
public readonly bool SupportsFragmentShaderInterlock;
|
||||||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||||
|
public readonly bool SupportsGeometryShader;
|
||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
public readonly bool SupportsImageLoadFormatted;
|
public readonly bool SupportsImageLoadFormatted;
|
||||||
public readonly bool SupportsLayerVertexTessellation;
|
public readonly bool SupportsLayerVertexTessellation;
|
||||||
|
@ -68,6 +69,7 @@ namespace Ryujinx.Graphics.GAL
|
||||||
bool supportsBlendEquationAdvanced,
|
bool supportsBlendEquationAdvanced,
|
||||||
bool supportsFragmentShaderInterlock,
|
bool supportsFragmentShaderInterlock,
|
||||||
bool supportsFragmentShaderOrderingIntel,
|
bool supportsFragmentShaderOrderingIntel,
|
||||||
|
bool supportsGeometryShader,
|
||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
bool supportsImageLoadFormatted,
|
bool supportsImageLoadFormatted,
|
||||||
bool supportsLayerVertexTessellation,
|
bool supportsLayerVertexTessellation,
|
||||||
|
@ -107,6 +109,7 @@ namespace Ryujinx.Graphics.GAL
|
||||||
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
|
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
|
||||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||||
|
SupportsGeometryShader = supportsGeometryShader;
|
||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||||
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||||
|
|
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 4369;
|
private const uint CodeGenVersion = 4368;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
@ -774,6 +774,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
sBuffers,
|
sBuffers,
|
||||||
textures,
|
textures,
|
||||||
images,
|
images,
|
||||||
|
ShaderIdentification.None,
|
||||||
|
0,
|
||||||
dataInfo.Stage,
|
dataInfo.Stage,
|
||||||
dataInfo.UsesInstanceId,
|
dataInfo.UsesInstanceId,
|
||||||
dataInfo.UsesDrawParameters,
|
dataInfo.UsesDrawParameters,
|
||||||
|
|
|
@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_context.Capabilities.SupportsGeometryShader)
|
||||||
|
{
|
||||||
|
ShaderCache.TryRemoveGeometryStage(translatorContexts);
|
||||||
|
}
|
||||||
|
|
||||||
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
|
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
|
||||||
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
|
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
|
||||||
|
|
||||||
|
|
|
@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
|
||||||
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
|
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsGeometryShader() => _context.Capabilities.SupportsGeometryShader;
|
||||||
|
|
||||||
public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
|
public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
|
||||||
|
|
||||||
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
||||||
|
|
|
@ -353,6 +353,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_context.Capabilities.SupportsGeometryShader)
|
||||||
|
{
|
||||||
|
TryRemoveGeometryStage(translatorContexts);
|
||||||
|
}
|
||||||
|
|
||||||
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
|
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
|
||||||
List<ShaderSource> shaderSources = new List<ShaderSource>();
|
List<ShaderSource> shaderSources = new List<ShaderSource>();
|
||||||
|
|
||||||
|
@ -421,6 +426,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
return gpShaders;
|
return gpShaders;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to eliminate the geometry stage from the array of translator contexts.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="translatorContexts">Array of translator contexts</param>
|
||||||
|
public static void TryRemoveGeometryStage(TranslatorContext[] translatorContexts)
|
||||||
|
{
|
||||||
|
if (translatorContexts[4] != null)
|
||||||
|
{
|
||||||
|
// We have a geometry shader, but geometry shaders are not supported.
|
||||||
|
// Try to eliminate the geometry shader.
|
||||||
|
|
||||||
|
ShaderProgramInfo info = translatorContexts[4].Translate().Info;
|
||||||
|
|
||||||
|
if (info.Identification == ShaderIdentification.GeometryLayerPassthrough)
|
||||||
|
{
|
||||||
|
// We managed to identify that this geometry shader is only used to set the output Layer value,
|
||||||
|
// we can set the Layer on the previous stage instead (usually the vertex stage) and eliminate it.
|
||||||
|
|
||||||
|
for (int i = 3; i >= 1; i--)
|
||||||
|
{
|
||||||
|
if (translatorContexts[i] != null)
|
||||||
|
{
|
||||||
|
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
|
||||||
|
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
translatorContexts[4] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a shader source for use with the backend from a translated shader program.
|
/// Creates a shader source for use with the backend from a translated shader program.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
|
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
|
||||||
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
|
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
|
||||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||||
|
supportsGeometryShader: true,
|
||||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||||
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
|
|
|
@ -259,6 +259,15 @@ namespace Ryujinx.Graphics.Shader
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host GPU geometry shader support.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the GPU and driver supports geometry shaders, false otherwise</returns>
|
||||||
|
bool QueryHostSupportsGeometryShader()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries host GPU geometry shader passthrough support.
|
/// Queries host GPU geometry shader passthrough support.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader
|
||||||
|
{
|
||||||
|
public enum ShaderIdentification
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
GeometryLayerPassthrough
|
||||||
|
}
|
||||||
|
}
|
|
@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader
|
||||||
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
||||||
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
||||||
|
|
||||||
|
public ShaderIdentification Identification { get; }
|
||||||
|
public int GpLayerInputAttribute { get; }
|
||||||
public ShaderStage Stage { get; }
|
public ShaderStage Stage { get; }
|
||||||
public bool UsesInstanceId { get; }
|
public bool UsesInstanceId { get; }
|
||||||
public bool UsesDrawParameters { get; }
|
public bool UsesDrawParameters { get; }
|
||||||
|
@ -22,6 +24,8 @@ namespace Ryujinx.Graphics.Shader
|
||||||
BufferDescriptor[] sBuffers,
|
BufferDescriptor[] sBuffers,
|
||||||
TextureDescriptor[] textures,
|
TextureDescriptor[] textures,
|
||||||
TextureDescriptor[] images,
|
TextureDescriptor[] images,
|
||||||
|
ShaderIdentification identification,
|
||||||
|
int gpLayerInputAttribute,
|
||||||
ShaderStage stage,
|
ShaderStage stage,
|
||||||
bool usesInstanceId,
|
bool usesInstanceId,
|
||||||
bool usesDrawParameters,
|
bool usesDrawParameters,
|
||||||
|
@ -34,6 +38,8 @@ namespace Ryujinx.Graphics.Shader
|
||||||
Textures = Array.AsReadOnly(textures);
|
Textures = Array.AsReadOnly(textures);
|
||||||
Images = Array.AsReadOnly(images);
|
Images = Array.AsReadOnly(images);
|
||||||
|
|
||||||
|
Identification = identification;
|
||||||
|
GpLayerInputAttribute = gpLayerInputAttribute;
|
||||||
Stage = stage;
|
Stage = stage;
|
||||||
UsesInstanceId = usesInstanceId;
|
UsesInstanceId = usesInstanceId;
|
||||||
UsesDrawParameters = usesDrawParameters;
|
UsesDrawParameters = usesDrawParameters;
|
||||||
|
|
|
@ -241,6 +241,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
|
||||||
|
{
|
||||||
|
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||||
|
|
||||||
|
this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
|
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
|
||||||
|
|
|
@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public bool LastInPipeline { get; private set; }
|
public bool LastInPipeline { get; private set; }
|
||||||
public bool LastInVertexPipeline { get; private set; }
|
public bool LastInVertexPipeline { get; private set; }
|
||||||
|
|
||||||
|
public bool HasLayerInputAttribute { get; private set; }
|
||||||
|
public int GpLayerInputAttribute { get; private set; }
|
||||||
public int ThreadsPerInputPrimitive { get; }
|
public int ThreadsPerInputPrimitive { get; }
|
||||||
|
|
||||||
public OutputTopology OutputTopology { get; }
|
public OutputTopology OutputTopology { get; }
|
||||||
|
@ -245,6 +247,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
LayerOutputAttribute = attr;
|
LayerOutputAttribute = attr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||||
|
{
|
||||||
|
HasLayerInputAttribute = true;
|
||||||
|
GpLayerInputAttribute = attr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLastInVertexPipeline(bool hasFragment)
|
||||||
|
{
|
||||||
|
if (!hasFragment)
|
||||||
|
{
|
||||||
|
LastInPipeline = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
LastInVertexPipeline = true;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetInputUserAttributeFixedFunc(int index)
|
public void SetInputUserAttributeFixedFunc(int index)
|
||||||
{
|
{
|
||||||
UsedInputAttributes |= 1 << index;
|
UsedInputAttributes |= 1 << index;
|
||||||
|
@ -706,13 +724,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderProgramInfo CreateProgramInfo()
|
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||||
{
|
{
|
||||||
return new ShaderProgramInfo(
|
return new ShaderProgramInfo(
|
||||||
GetConstantBufferDescriptors(),
|
GetConstantBufferDescriptors(),
|
||||||
GetStorageBufferDescriptors(),
|
GetStorageBufferDescriptors(),
|
||||||
GetTextureDescriptors(),
|
GetTextureDescriptors(),
|
||||||
GetImageDescriptors(),
|
GetImageDescriptors(),
|
||||||
|
identification,
|
||||||
|
GpLayerInputAttribute,
|
||||||
Stage,
|
Stage,
|
||||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||||
|
|
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
|
@ -0,0 +1,145 @@
|
||||||
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
{
|
||||||
|
static class ShaderIdentifier
|
||||||
|
{
|
||||||
|
public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
|
||||||
|
{
|
||||||
|
if (config.Stage == ShaderStage.Geometry &&
|
||||||
|
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
|
||||||
|
!config.GpuAccessor.QueryHostSupportsGeometryShader() &&
|
||||||
|
IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
|
||||||
|
{
|
||||||
|
config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
|
||||||
|
|
||||||
|
return ShaderIdentification.GeometryLayerPassthrough;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ShaderIdentification.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
|
||||||
|
{
|
||||||
|
bool writesLayer = false;
|
||||||
|
layerInputAttr = 0;
|
||||||
|
|
||||||
|
if (functions.Length != 1)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int verticesCount = 0;
|
||||||
|
int totalVerticesCount = 0;
|
||||||
|
|
||||||
|
foreach (BasicBlock block in functions[0].Blocks)
|
||||||
|
{
|
||||||
|
// We are not expecting loops or any complex control flow here, so fail in those cases.
|
||||||
|
if (block.Branch != null && block.Branch.Index <= block.Index)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (INode node in block.Operations)
|
||||||
|
{
|
||||||
|
if (!(node is Operation operation))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsResourceWrite(operation.Inst))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (operation.Inst == Instruction.StoreAttribute)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (operation.Inst == Instruction.Copy && operation.Dest.Type == OperandType.Attribute)
|
||||||
|
{
|
||||||
|
Operand src = operation.GetSource(0);
|
||||||
|
|
||||||
|
if (src.Type == OperandType.LocalVariable && src.AsgOp is Operation asgOp && asgOp.Inst == Instruction.LoadAttribute)
|
||||||
|
{
|
||||||
|
src = Attribute(asgOp.GetSource(0).Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (src.Type == OperandType.Attribute)
|
||||||
|
{
|
||||||
|
if (operation.Dest.Value == AttributeConsts.Layer)
|
||||||
|
{
|
||||||
|
if ((src.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
writesLayer = true;
|
||||||
|
layerInputAttr = src.Value;
|
||||||
|
}
|
||||||
|
else if (src.Value != operation.Dest.Value)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (src.Type == OperandType.Constant)
|
||||||
|
{
|
||||||
|
int dstComponent = (operation.Dest.Value >> 2) & 3;
|
||||||
|
float expectedValue = dstComponent == 3 ? 1f : 0f;
|
||||||
|
|
||||||
|
if (src.AsFloat() != expectedValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (operation.Inst == Instruction.EmitVertex)
|
||||||
|
{
|
||||||
|
verticesCount++;
|
||||||
|
}
|
||||||
|
else if (operation.Inst == Instruction.EndPrimitive)
|
||||||
|
{
|
||||||
|
totalVerticesCount += verticesCount;
|
||||||
|
verticesCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalVerticesCount + verticesCount == 3 && writesLayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsResourceWrite(Instruction inst)
|
||||||
|
{
|
||||||
|
switch (inst)
|
||||||
|
{
|
||||||
|
case Instruction.AtomicAdd:
|
||||||
|
case Instruction.AtomicAnd:
|
||||||
|
case Instruction.AtomicCompareAndSwap:
|
||||||
|
case Instruction.AtomicMaxS32:
|
||||||
|
case Instruction.AtomicMaxU32:
|
||||||
|
case Instruction.AtomicMinS32:
|
||||||
|
case Instruction.AtomicMinU32:
|
||||||
|
case Instruction.AtomicOr:
|
||||||
|
case Instruction.AtomicSwap:
|
||||||
|
case Instruction.AtomicXor:
|
||||||
|
case Instruction.ImageAtomic:
|
||||||
|
case Instruction.ImageStore:
|
||||||
|
case Instruction.StoreGlobal:
|
||||||
|
case Instruction.StoreGlobal16:
|
||||||
|
case Instruction.StoreGlobal8:
|
||||||
|
case Instruction.StoreStorage:
|
||||||
|
case Instruction.StoreStorage16:
|
||||||
|
case Instruction.StoreStorage8:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -77,9 +77,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var identification = ShaderIdentifier.Identify(funcs, config);
|
||||||
|
|
||||||
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||||
|
|
||||||
var info = config.CreateProgramInfo();
|
var info = config.CreateProgramInfo(identification);
|
||||||
|
|
||||||
return config.Options.TargetLanguage switch
|
return config.Options.TargetLanguage switch
|
||||||
{
|
{
|
||||||
|
|
|
@ -138,6 +138,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
_config.MergeFromtNextStage(nextStage._config);
|
_config.MergeFromtNextStage(nextStage._config);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||||
|
{
|
||||||
|
_config.SetGeometryShaderLayerInputAttribute(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLastInVertexPipeline(bool hasFragment)
|
||||||
|
{
|
||||||
|
_config.SetLastInVertexPipeline(hasFragment);
|
||||||
|
}
|
||||||
|
|
||||||
public ShaderProgram Translate(TranslatorContext other = null)
|
public ShaderProgram Translate(TranslatorContext other = null)
|
||||||
{
|
{
|
||||||
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
||||||
|
|
|
@ -546,6 +546,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
|
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
|
||||||
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
||||||
supportsFragmentShaderOrderingIntel: false,
|
supportsFragmentShaderOrderingIntel: false,
|
||||||
|
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
||||||
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
||||||
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
||||||
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
||||||
|
|
Loading…
Reference in a new issue