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Pass sampler to Blit shader
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commit
d0d5c76f06
2 changed files with 23 additions and 4 deletions
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@ -33,8 +33,7 @@ vertex CopyVertexOut vertexBlit(unsigned short vid [[vertex_id]]) {
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}
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}
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fragment float4 fragmentBlit(CopyVertexOut in [[stage_in]],
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fragment float4 fragmentBlit(CopyVertexOut in [[stage_in]],
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texture2d<float> tex) {
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texture2d<float, access::sample> texture [[texture(0)]],
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constexpr sampler sam(min_filter::nearest, mag_filter::nearest, mip_filter::none);
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sampler sampler [[sampler(0)]]) {
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return texture.sample(sampler, in.uv);
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return tex.sample(sam, in.uv).xyzw;
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}
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}
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@ -101,7 +101,15 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, "Began present");
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Logger.Warning?.Print(LogClass.Gpu, "Began present");
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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_renderEncoderState.SetEncoderState(renderCommandEncoder);
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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{
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MinFilter = MTLSamplerMinMagFilter.Nearest,
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MagFilter = MTLSamplerMinMagFilter.Nearest,
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MipFilter = MTLSamplerMipFilter.NotMipmapped
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});
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renderCommandEncoder.SetFragmentTexture(texture.MTLTexture, 0);
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renderCommandEncoder.SetFragmentTexture(texture.MTLTexture, 0);
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renderCommandEncoder.SetFragmentSamplerState(sampler, 0);
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renderCommandEncoder.DrawPrimitives(MTLPrimitiveType.Triangle, 0, 6);
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renderCommandEncoder.DrawPrimitives(MTLPrimitiveType.Triangle, 0, 6);
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renderCommandEncoder.EndEncoding();
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renderCommandEncoder.EndEncoding();
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@ -199,6 +207,8 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Draw");
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MTLRenderCommandEncoder renderCommandEncoder;
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MTLRenderCommandEncoder renderCommandEncoder;
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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@ -218,6 +228,8 @@ namespace Ryujinx.Graphics.Metal
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Draw");
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MTLRenderCommandEncoder renderCommandEncoder;
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MTLRenderCommandEncoder renderCommandEncoder;
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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if (_currentEncoder is MTLRenderCommandEncoder encoder)
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@ -292,6 +304,8 @@ namespace Ryujinx.Graphics.Metal
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public void SetDepthTest(DepthTestDescriptor depthTest)
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public void SetDepthTest(DepthTestDescriptor depthTest)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Set depth test");
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var depthStencilState = _renderEncoderState.UpdateDepthState(
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var depthStencilState = _renderEncoderState.UpdateDepthState(
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depthTest.TestEnable ? MTLCompareFunction.Always : depthTest.Func.Convert(),
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depthTest.TestEnable ? MTLCompareFunction.Always : depthTest.Func.Convert(),
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depthTest.WriteEnable);
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depthTest.WriteEnable);
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@ -304,6 +318,8 @@ namespace Ryujinx.Graphics.Metal
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public void SetFaceCulling(bool enable, Face face)
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public void SetFaceCulling(bool enable, Face face)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Set face culling");
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var cullMode = enable ? face.Convert() : MTLCullMode.None;
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var cullMode = enable ? face.Convert() : MTLCullMode.None;
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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@ -316,6 +332,8 @@ namespace Ryujinx.Graphics.Metal
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public void SetFrontFace(FrontFace frontFace)
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public void SetFrontFace(FrontFace frontFace)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Set front face");
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var winding = frontFace.Convert();
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var winding = frontFace.Convert();
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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@ -328,6 +346,8 @@ namespace Ryujinx.Graphics.Metal
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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public void SetIndexBuffer(BufferRange buffer, IndexType type)
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{
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{
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Logger.Warning?.Print(LogClass.Gpu, "Set index buffer");
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if (buffer.Handle != BufferHandle.Null)
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if (buffer.Handle != BufferHandle.Null)
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{
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{
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_indexType = type.Convert();
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_indexType = type.Convert();
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