From d309c558fa2ccbc1bfb681eb664dee34e08eb415 Mon Sep 17 00:00:00 2001 From: gdk Date: Sun, 30 Jan 2022 02:32:09 -0300 Subject: [PATCH] Avoid redundant color mask updates --- Ryujinx.Graphics.OpenGL/Pipeline.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index 84c0a86e6..e8225f865 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -1016,7 +1016,7 @@ namespace Ryujinx.Graphics.OpenGL prg.Bind(); } - if (prg.HasFragmentShader) + if (prg.HasFragmentShader && _fragmentOutputMap != prg.FragmentOutputMap) { _fragmentOutputMap = prg.FragmentOutputMap;