mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-12-26 18:43:04 +00:00
Rebase Changes
This commit is contained in:
parent
ba07a8c603
commit
d323a8d44a
3 changed files with 18 additions and 2 deletions
|
@ -182,6 +182,12 @@ namespace Ryujinx.Graphics.Metal
|
|||
supportsViewportSwizzle: false,
|
||||
supportsIndirectParameters: true,
|
||||
supportsDepthClipControl: false,
|
||||
uniformBufferSetIndex: 0,
|
||||
storageBufferSetIndex: 1,
|
||||
textureSetIndex: 2,
|
||||
imageSetIndex: 3,
|
||||
extraSetBaseIndex: 0,
|
||||
maximumExtraSets: 0,
|
||||
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
|
||||
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
|
||||
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
|
||||
|
|
|
@ -414,6 +414,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public void SetLineParameters(float width, bool smooth)
|
||||
{
|
||||
// Metal does not support wide-lines.
|
||||
|
@ -517,6 +522,11 @@ namespace Ryujinx.Graphics.Metal
|
|||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
|
||||
|
|
|
@ -305,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
|
||||
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation textOp)
|
||||
{
|
||||
return resourceDefinitions.Textures[textOp.Binding].Name;
|
||||
return resourceDefinitions.Textures[textOp.GetTextureSetAndBinding()].Name;
|
||||
}
|
||||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
|
@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
|
||||
context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition);
|
||||
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
|
||||
texCall += "get_";
|
||||
|
||||
|
|
Loading…
Reference in a new issue