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Rebase Changes
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ba07a8c603
commit
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3 changed files with 18 additions and 2 deletions
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@ -182,6 +182,12 @@ namespace Ryujinx.Graphics.Metal
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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supportsDepthClipControl: false,
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uniformBufferSetIndex: 0,
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storageBufferSetIndex: 1,
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textureSetIndex: 2,
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imageSetIndex: 3,
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extraSetBaseIndex: 0,
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maximumExtraSets: 0,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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@ -414,6 +414,11 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetLineParameters(float width, bool smooth)
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{
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// Metal does not support wide-lines.
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@ -517,6 +522,11 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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public void SetUserClipDistance(int index, bool enableClip)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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@ -305,7 +305,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation textOp)
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{
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return resourceDefinitions.Textures[textOp.Binding].Name;
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return resourceDefinitions.Textures[textOp.GetTextureSetAndBinding()].Name;
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}
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private static string GetMaskMultiDest(int mask)
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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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}
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else
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{
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context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
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context.Properties.Textures.TryGetValue(texOp.GetTextureSetAndBinding(), out TextureDefinition definition);
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bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
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texCall += "get_";
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