Add config to XInput

This commit is contained in:
Starlet 2018-06-10 20:57:53 -04:00
parent b513c00627
commit d324b8357c
4 changed files with 74 additions and 14 deletions

View file

@ -12,6 +12,8 @@ namespace Ryujinx
{ {
public static JoyCon FakeJoyCon { get; private set; } public static JoyCon FakeJoyCon { get; private set; }
public static XInputController XInput { get; private set; }
public static void Read(Logger Log) public static void Read(Logger Log)
{ {
string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
@ -56,6 +58,24 @@ namespace Ryujinx
} }
} }
XInput = new XInputController
{
ButtonA = Convert.ToInt16(Parser.Value("Controls_XInput_Button_A")),
ButtonB = Convert.ToInt16(Parser.Value("Controls_XInput_Button_B")),
ButtonX = Convert.ToInt16(Parser.Value("Controls_XInput_Button_X")),
ButtonY = Convert.ToInt16(Parser.Value("Controls_XInput_Button_Y")),
ButtonPlus = Convert.ToInt16(Parser.Value("Controls_XInput_Button_A")),
ButtonMinus = Convert.ToInt16(Parser.Value("Controls_XInput_Button_A")),
DPadUp = Convert.ToInt16(Parser.Value("Controls_XInput_DPad_Up")),
DPadDown = Convert.ToInt16(Parser.Value("Controls_XInput_DPad_Down")),
DPadLeft = Convert.ToInt16(Parser.Value("Controls_XInput_DPad_Left")),
DPadRight = Convert.ToInt16(Parser.Value("Controls_XInput_DPad_Right")),
ButtonL = Convert.ToInt16(Parser.Value("Controls_XInput_Button_L")),
ButtonZL = Convert.ToInt16(Parser.Value("Controls_XInput_Button_ZL")),
ButtonR = Convert.ToInt16(Parser.Value("Controls_XInput_Button_R")),
ButtonZR = Convert.ToInt16(Parser.Value("Controls_XInput_Button_ZR"))
};
FakeJoyCon = new JoyCon FakeJoyCon = new JoyCon
{ {
Left = new JoyConLeft Left = new JoyConLeft

View file

@ -19,6 +19,22 @@ Logging_Enable_Error = true
#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS` #Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
Logging_Filtered_Classes = Logging_Filtered_Classes =
#XInput, https://gist.github.com/Cyuubi/923bb473e412f477b39d7ee4ddae51ed
Controls_XInput_Button_A = 4096
Controls_XInput_Button_B = 8192
Controls_XInput_Button_X = 16384
Controls_XInput_Button_Y = 32768
Controls_XInput_Button_Plus = 32
Controls_XInput_Button_Minus = 16
Controls_XInput_DPad_Up = 1
Controls_XInput_DPad_Down = 2
Controls_XInput_DPad_Left = 4
Controls_XInput_DPad_Right = 8
Controls_XInput_Button_L = 64
Controls_XInput_Button_ZL = 256
Controls_XInput_Button_R = 128
Controls_XInput_Button_ZR = 512
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs #https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
Controls_Left_FakeJoycon_Stick_Up = 105 Controls_Left_FakeJoycon_Stick_Up = 105
Controls_Left_FakeJoycon_Stick_Down = 101 Controls_Left_FakeJoycon_Stick_Down = 101

View file

@ -94,26 +94,26 @@ namespace Ryujinx
State CurrentState = InputController.GetState(); State CurrentState = InputController.GetState();
//Buttons //Buttons
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.A)) CurrentButton |= HidControllerButtons.KEY_A; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.B)) CurrentButton |= HidControllerButtons.KEY_B; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.X)) CurrentButton |= HidControllerButtons.KEY_X; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Y)) CurrentButton |= HidControllerButtons.KEY_Y; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
//Plus/Minus //Plus/Minus
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Back)) CurrentButton |= HidControllerButtons.KEY_MINUS; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.Start)) CurrentButton |= HidControllerButtons.KEY_PLUS; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
//DPad //DPad
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
//L/ZL/R/ZR //L/ZL/R/ZR
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftThumb)) CurrentButton |= HidControllerButtons.KEY_L; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.LeftShoulder)) CurrentButton |= HidControllerButtons.KEY_ZL; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.RightThumb)) CurrentButton |= HidControllerButtons.KEY_R; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (CurrentState.Gamepad.Buttons.HasFlag(GamepadButtonFlags.RightShoulder)) CurrentButton |= HidControllerButtons.KEY_ZR; if (CurrentState.Gamepad.Buttons.HasFlag((GamepadButtonFlags)Config.XInput.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
} }
//LeftJoystick //LeftJoystick

View file

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx
{
public struct XInputController
{
public int ButtonA;
public int ButtonB;
public int ButtonX;
public int ButtonY;
public int ButtonPlus;
public int ButtonMinus;
public int DPadUp;
public int DPadDown;
public int DPadLeft;
public int DPadRight;
public int ButtonL;
public int ButtonZL;
public int ButtonR;
public int ButtonZR;
}
}