Make types match on calls to AlignUp/AlignDown

This commit is contained in:
gdk 2022-12-28 18:47:50 -03:00
parent f8dc005e5c
commit d5d971bc95
2 changed files with 2 additions and 2 deletions

View file

@ -54,7 +54,7 @@ namespace Ryujinx.Horizon
private void ExpandHeap(ulong expansionSize) private void ExpandHeap(ulong expansionSize)
{ {
ulong oldHeapSize = _currentHeapSize; ulong oldHeapSize = _currentHeapSize;
ulong newHeapSize = BitUtils.AlignUp(oldHeapSize + expansionSize, 0x200000); ulong newHeapSize = BitUtils.AlignUp(oldHeapSize + expansionSize, 0x200000UL);
_currentHeapSize = newHeapSize; _currentHeapSize = newHeapSize;

View file

@ -212,7 +212,7 @@ namespace Ryujinx.Horizon.Sdk.Sf
size = recvPointerSizes[unfixedRecvPointerIndex++]; size = recvPointerSizes[unfixedRecvPointerIndex++];
} }
pointerBufferHead = BitUtils.AlignDown(pointerBufferHead - size, 0x10); pointerBufferHead = BitUtils.AlignDown(pointerBufferHead - size, 0x10UL);
_bufferRanges[i] = new PointerAndSize(pointerBufferHead, size); _bufferRanges[i] = new PointerAndSize(pointerBufferHead, size);
} }
} }