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naming convention fix
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77a729f2db
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3 changed files with 47 additions and 3392 deletions
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@ -31,8 +31,8 @@ namespace Ryujinx.Ui.Windows
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private readonly MainWindow _parent;
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private readonly ListStore _gameDirsBoxStore;
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private readonly ListStore _gameDirsBoxStore1;
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private readonly ListStore _gameDirsBoxStoreIncluded;
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private readonly ListStore _gameDirsBoxStoreExcluded;
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private readonly ListStore _audioBackendStore;
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private readonly TimeZoneContentManager _timeZoneContentManager;
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private readonly HashSet<string> _validTzRegions;
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@ -104,8 +104,8 @@ namespace Ryujinx.Ui.Windows
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[GUI] Entry _custThemePath;
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[GUI] ToggleButton _browseThemePath;
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[GUI] Label _custThemePathLabel;
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[GUI] TreeView _gameDirsBox;
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[GUI] TreeView _gameDirsBox1;
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[GUI] TreeView _gameDirsBoxIncluded;
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[GUI] TreeView _gameDirsBoxExcluded;
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[GUI] ToggleButton _include_exclude_dir;
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[GUI] Entry _addGameDirBox;
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[GUI] ComboBoxText _galThreading;
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@ -387,23 +387,23 @@ namespace Ryujinx.Ui.Windows
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_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
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_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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_gameDirsBoxIncluded.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStoreIncluded = new ListStore(typeof(string));
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_gameDirsBoxIncluded.Model = _gameDirsBoxStoreIncluded;
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foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
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{
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_gameDirsBoxStore.AppendValues(gameDir);
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_gameDirsBoxStoreIncluded.AppendValues(gameDir);
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}
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_gameDirsBox1.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore1 = new ListStore(typeof(string));
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_gameDirsBox1.Model = _gameDirsBoxStore1;
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_gameDirsBoxExcluded.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStoreExcluded = new ListStore(typeof(string));
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_gameDirsBoxExcluded.Model = _gameDirsBoxStoreExcluded;
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foreach (string gameDir1 in ConfigurationState.Instance.Ui.ExcludeGameDirs.Value)
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foreach (string gameDirExcluded in ConfigurationState.Instance.Ui.ExcludeGameDirs.Value)
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{
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_gameDirsBoxStore1.AppendValues(gameDir1);
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_gameDirsBoxStoreExcluded.AppendValues(gameDirExcluded);
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}
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@ -584,13 +584,13 @@ namespace Ryujinx.Ui.Windows
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{
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List<string> gameDirs = new();
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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_gameDirsBoxStoreIncluded.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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for (int i = 0; i < _gameDirsBoxStoreIncluded.IterNChildren(); i++)
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{
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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gameDirs.Add((string)_gameDirsBoxStoreIncluded.GetValue(treeIter, 0));
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_gameDirsBoxStore.IterNext(ref treeIter);
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_gameDirsBoxStoreIncluded.IterNext(ref treeIter);
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}
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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@ -605,13 +605,13 @@ namespace Ryujinx.Ui.Windows
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List<string> ExcludegameDirs = new();
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_gameDirsBoxStore1.GetIterFirst(out TreeIter treeIter1);
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_gameDirsBoxStoreExcluded.GetIterFirst(out TreeIter treeIter1);
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for (int j = 0; j < _gameDirsBoxStore1.IterNChildren(); j++)
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for (int j = 0; j < _gameDirsBoxStoreExcluded.IterNChildren(); j++)
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{
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ExcludegameDirs.Add((string)_gameDirsBoxStore1.GetValue(treeIter1, 0));
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ExcludegameDirs.Add((string)_gameDirsBoxStoreExcluded.GetValue(treeIter1, 0));
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_gameDirsBoxStore1.IterNext(ref treeIter1);
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_gameDirsBoxStoreExcluded.IterNext(ref treeIter1);
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}
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ConfigurationState.Instance.Ui.ExcludeGameDirs.Value = ExcludegameDirs;
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@ -776,7 +776,7 @@ namespace Ryujinx.Ui.Windows
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Console.WriteLine("here");
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_include_exclude_dir.Label = "exclude";
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_includeorexlude = IncludeorExclude.Exclude;
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_gameDirsBox1.Selection.UnselectAll();
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_gameDirsBoxExcluded.Selection.UnselectAll();
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}
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private void onRowActivated1(object sender, ButtonReleaseEventArgs args)
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@ -784,7 +784,7 @@ namespace Ryujinx.Ui.Windows
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Console.WriteLine("here");
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_include_exclude_dir.Label = "include";
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_includeorexlude = IncludeorExclude.Include;
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_gameDirsBox.Selection.UnselectAll();
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_gameDirsBoxIncluded.Selection.UnselectAll();
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}
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@ -794,7 +794,7 @@ namespace Ryujinx.Ui.Windows
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{
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if (Directory.Exists(_addGameDirBox.Buffer.Text))
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{
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_gameDirsBoxStore.AppendValues(_addGameDirBox.Buffer.Text);
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_gameDirsBoxStoreIncluded.AppendValues(_addGameDirBox.Buffer.Text);
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_directoryChanged = true;
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}
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else
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@ -809,20 +809,20 @@ namespace Ryujinx.Ui.Windows
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_directoryChanged = false;
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foreach (string directory in fileChooser.Filenames)
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{
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if (_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter))
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if (_gameDirsBoxStoreIncluded.GetIterFirst(out TreeIter treeIter))
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{
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do
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{
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if (directory.Equals((string)_gameDirsBoxStore.GetValue(treeIter, 0)))
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if (directory.Equals((string)_gameDirsBoxStoreIncluded.GetValue(treeIter, 0)))
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{
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break;
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}
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} while (_gameDirsBoxStore.IterNext(ref treeIter));
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} while (_gameDirsBoxStoreIncluded.IterNext(ref treeIter));
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}
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if (!_directoryChanged)
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{
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_gameDirsBoxStore.AppendValues(directory);
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_gameDirsBoxStoreIncluded.AppendValues(directory);
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}
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}
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@ -842,16 +842,16 @@ namespace Ryujinx.Ui.Windows
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if (_includeorexlude==IncludeorExclude.Exclude)
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{
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TreeSelection selection = _gameDirsBox.Selection;
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TreeSelection selection = _gameDirsBoxIncluded.Selection;
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if (selection.GetSelected(out TreeIter treeIter))
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{
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var model = _gameDirsBox.Model;
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_gameDirsBoxStore1.AppendValues(model.GetValue(treeIter, 0));
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var model = _gameDirsBoxIncluded.Model;
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_gameDirsBoxStoreExcluded.AppendValues(model.GetValue(treeIter, 0));
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Console.WriteLine(model.GetValue(treeIter,0));
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_directoryChanged = true;
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_gameDirsBoxStore.Remove(ref treeIter);
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_gameDirsBoxStoreIncluded.Remove(ref treeIter);
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}
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((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
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@ -859,16 +859,16 @@ namespace Ryujinx.Ui.Windows
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}
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else if (_includeorexlude == IncludeorExclude.Include)
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{
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TreeSelection selection = _gameDirsBox1.Selection;
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TreeSelection selection = _gameDirsBoxExcluded.Selection;
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if (selection.GetSelected(out TreeIter treeIter1))
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{
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var model = _gameDirsBox1.Model;
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_gameDirsBoxStore.AppendValues(model.GetValue(treeIter1, 0));
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var model = _gameDirsBoxExcluded.Model;
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_gameDirsBoxStoreIncluded.AppendValues(model.GetValue(treeIter1, 0));
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Console.WriteLine(model.GetValue(treeIter1, 0));
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_directoryChanged = true;
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_gameDirsBoxStore1.Remove(ref treeIter1);
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_gameDirsBoxStoreExcluded.Remove(ref treeIter1);
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}
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((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
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@ -882,11 +882,11 @@ namespace Ryujinx.Ui.Windows
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if (_includeorexlude == IncludeorExclude.Exclude)
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{
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TreeSelection selection = _gameDirsBox.Selection;
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TreeSelection selection = _gameDirsBoxIncluded.Selection;
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if (selection.GetSelected(out TreeIter treeIter))
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{
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_gameDirsBoxStore.Remove(ref treeIter);
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_gameDirsBoxStoreIncluded.Remove(ref treeIter);
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_directoryChanged = true;
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}
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@ -895,13 +895,13 @@ namespace Ryujinx.Ui.Windows
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}
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else if (_includeorexlude == IncludeorExclude.Include)
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{
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TreeSelection selection = _gameDirsBox1.Selection;
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TreeSelection selection = _gameDirsBoxExcluded.Selection;
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if (selection.GetSelected(out TreeIter treeIter))
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{
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_gameDirsBoxStore1.Remove(ref treeIter);
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_gameDirsBoxStoreExcluded.Remove(ref treeIter);
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_directoryChanged = true;
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}
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@ -297,6 +297,7 @@
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="halign">start</property>
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<property name="margin-start">9</property>
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<property name="margin-bottom">5</property>
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<property name="label" translatable="yes">Included Game Directories</property>
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<attributes>
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@ -306,6 +307,7 @@
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">1</property>
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<property name="position">1</property>
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</packing>
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</child>
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@ -323,12 +325,12 @@
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<property name="margin-bottom">10</property>
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<property name="shadow-type">in</property>
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<child>
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<object class="GtkTreeView" id="_gameDirsBox">
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<object class="GtkTreeView" id="_gameDirsBoxIncluded">
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="headers-visible">False</property>
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<property name="headers-clickable">False</property>
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<signal name="button-release-event" handler="onRowActivated" />
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<signal name="button-release-event" handler="onRowActivated" swapped="no"/>
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<child internal-child="selection">
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<object class="GtkTreeSelection"/>
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</child>
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@ -368,11 +370,11 @@
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<property name="margin-bottom">10</property>
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<property name="shadow-type">in</property>
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<child>
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<object class="GtkTreeView" id="_gameDirsBox1">
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<object class="GtkTreeView" id="_gameDirsBoxExcluded">
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="headers-visible">False</property>
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<signal name="button-release-event" handler="onRowActivated1" />
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<signal name="button-release-event" handler="onRowActivated1" swapped="no"/>
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<child internal-child="selection">
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<object class="GtkTreeSelection"/>
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</child>
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@ -429,7 +431,7 @@
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<property name="can-focus">True</property>
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<property name="receives-default">True</property>
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<property name="tooltip-text" translatable="yes"> Add a game tyu directory to the list</property>
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<signal name="toggled" handler="Include_exclude_Pressed" swapped="no"/>
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<signal name="toggled" handler="Include_exclude_Pressed" swapped="no"/>
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</object>
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<packing>
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<property name="expand">False</property>
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