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Vulkan: Fix barriers on macOS (#5700)
* Use old method on macOS * gdk suggestions * Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -454,13 +454,36 @@ namespace Ryujinx.Graphics.Vulkan
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if (lastReadStage != PipelineStageFlags.None)
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if (lastReadStage != PipelineStageFlags.None)
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{
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{
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TextureView.InsertMemoryBarrier(
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// This would result in a validation error, but is
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_gd.Api,
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// required on MoltenVK as the generic barrier results in
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cbs.CommandBuffer,
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// severe texture flickering in some scenarios.
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_lastReadAccess,
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if (_gd.IsMoltenVk)
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dstAccessFlags,
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{
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lastReadStage,
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ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
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dstStageFlags);
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TextureView.InsertImageBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_imageAuto.Get(cbs).Value,
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_lastReadAccess,
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dstAccessFlags,
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_lastReadStage,
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dstStageFlags,
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aspectFlags,
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0,
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0,
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_info.GetLayers(),
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_info.Levels);
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}
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else
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{
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TextureView.InsertMemoryBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_lastReadAccess,
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dstAccessFlags,
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lastReadStage,
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dstStageFlags);
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}
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_lastReadAccess = AccessFlags.None;
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_lastReadAccess = AccessFlags.None;
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_lastReadStage = PipelineStageFlags.None;
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_lastReadStage = PipelineStageFlags.None;
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@ -474,13 +497,36 @@ namespace Ryujinx.Graphics.Vulkan
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if (_lastModificationAccess != AccessFlags.None)
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if (_lastModificationAccess != AccessFlags.None)
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{
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{
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TextureView.InsertMemoryBarrier(
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// This would result in a validation error, but is
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_gd.Api,
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// required on MoltenVK as the generic barrier results in
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cbs.CommandBuffer,
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// severe texture flickering in some scenarios.
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_lastModificationAccess,
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if (_gd.IsMoltenVk)
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dstAccessFlags,
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{
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_lastModificationStage,
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ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
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dstStageFlags);
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TextureView.InsertImageBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_imageAuto.Get(cbs).Value,
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_lastModificationAccess,
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dstAccessFlags,
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_lastModificationStage,
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dstStageFlags,
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aspectFlags,
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0,
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0,
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_info.GetLayers(),
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_info.Levels);
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}
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else
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{
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TextureView.InsertMemoryBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_lastModificationAccess,
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dstAccessFlags,
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_lastModificationStage,
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dstStageFlags);
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}
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_lastModificationAccess = AccessFlags.None;
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_lastModificationAccess = AccessFlags.None;
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}
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}
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