diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
index 3049ea132..c0b878c48 100644
--- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs
@@ -7,7 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
 {
     partial class Methods
     {
-
         /// <summary>
         /// Performs a buffer to buffer, or buffer to texture copy.
         /// </summary>
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs
index b484a266b..0f952ffd4 100644
--- a/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -84,8 +84,6 @@ namespace Ryujinx.Graphics.Gpu.Image
 
         private int _sequenceNumber;
 
-        private bool _noSync;
-
         /// <summary>
         /// Constructs a new instance of the cached GPU texture.
         /// </summary>
@@ -303,7 +301,7 @@ namespace Ryujinx.Graphics.Gpu.Image
         {
             // Texture buffers are not handled here, instead they are invalidated (if modified)
             // when the texture is bound. This is handled by the buffer manager.
-            if ((_sequenceNumber == _context.SequenceNumber && _hasData) || _noSync)
+            if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
             {
                 return;
             }
@@ -1001,7 +999,6 @@ namespace Ryujinx.Graphics.Gpu.Image
 
             _depth  = info.GetDepth();
             _layers = info.GetLayers();
-            _noSync = Info.Target == Target.TextureBuffer;
         }
 
         /// <summary>
diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 95768aede..9efcc16b2 100644
--- a/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -41,14 +41,14 @@ namespace Ryujinx.Graphics.Texture
             int mipGobBlocksInY = gobBlocksInY;
             int mipGobBlocksInZ = gobBlocksInZ;
 
-            int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+            int gobWidth  = (GobStride / bytesPerPixel) * gobBlocksInTileX;
             int gobHeight = gobBlocksInY * GobHeight;
 
             for (int level = 0; level < levels; level++)
             {
-                int w = Math.Max(1, width >> level);
+                int w = Math.Max(1, width  >> level);
                 int h = Math.Max(1, height >> level);
-                int d = Math.Max(1, depth >> level);
+                int d = Math.Max(1, depth  >> level);
 
                 w = BitUtils.DivRoundUp(w, blockWidth);
                 h = BitUtils.DivRoundUp(h, blockHeight);
@@ -344,7 +344,7 @@ namespace Ryujinx.Graphics.Texture
             int bytesPerPixel,
             ReadOnlySpan<byte> data)
         {
-            int w = BitUtils.DivRoundUp(width, blockWidth);
+            int w = BitUtils.DivRoundUp(width,  blockWidth);
             int h = BitUtils.DivRoundUp(height, blockHeight);
 
             int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);