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Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control. * Code review feedback Minor formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Check .DepthClipControl to make sure the host actually supports the feature. * Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation. --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsViewportMask;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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public readonly bool SupportsDepthClipControl;
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public readonly uint MaximumUniformBuffersPerStage;
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public readonly uint MaximumStorageBuffersPerStage;
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@ -85,6 +86,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsViewportMask,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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bool supportsDepthClipControl,
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uint maximumUniformBuffersPerStage,
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uint maximumStorageBuffersPerStage,
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uint maximumTexturesPerStage,
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@ -127,6 +129,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsViewportMask = supportsViewportMask;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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SupportsDepthClipControl = supportsDepthClipControl;
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MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
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MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
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MaximumTexturesPerStage = maximumTexturesPerStage;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5110;
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private const uint CodeGenVersion = 5027;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -165,6 +165,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
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public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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/// </summary>
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@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsViewportMask: HwCapabilities.SupportsViewportArray2,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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supportsDepthClipControl: true,
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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maximumStorageBuffersPerStage: 16,
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maximumTexturesPerStage: 32,
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@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries whether the host supports depth clip control.
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/// </summary>
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/// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns>
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bool QueryHostSupportsDepthClipControl()
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{
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return true;
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}
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/// <summary>
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/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
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/// </summary>
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@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
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}
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if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
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if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
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{
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Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
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Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
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@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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oldYLocal = null;
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}
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if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
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if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
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{
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oldZLocal = Local();
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this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));
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@ -43,6 +43,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsGeometryShader;
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public readonly bool SupportsViewportArray2;
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public readonly bool SupportsHostImportedMemory;
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public readonly bool SupportsDepthClipControl;
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public readonly uint MinSubgroupSize;
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public readonly uint MaxSubgroupSize;
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public readonly ShaderStageFlags RequiredSubgroupSizeStages;
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@ -79,6 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsGeometryShader,
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bool supportsViewportArray2,
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bool supportsHostImportedMemory,
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bool supportsDepthClipControl,
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uint minSubgroupSize,
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uint maxSubgroupSize,
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ShaderStageFlags requiredSubgroupSizeStages,
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@ -114,6 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsGeometryShader = supportsGeometryShader;
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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MinSubgroupSize = minSubgroupSize;
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MaxSubgroupSize = maxSubgroupSize;
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RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
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@ -813,8 +813,12 @@ namespace Ryujinx.Graphics.Vulkan
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public void SetDepthMode(DepthMode mode)
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{
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// Currently this is emulated on the shader, because Vulkan had no support for changing the depth mode.
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// In the future, we may want to use the VK_EXT_depth_clip_control extension to change it here.
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bool oldMode = _newState.DepthMode;
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_newState.DepthMode = mode == DepthMode.MinusOneToOne;
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if (_newState.DepthMode != oldMode)
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{
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SignalStateChange();
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}
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}
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public void SetDepthTest(DepthTestDescriptor depthTest)
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@ -304,6 +304,12 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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}
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public bool DepthMode
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{
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get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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}
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public NativeArray<PipelineShaderStageCreateInfo> Stages;
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public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
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public PipelineLayout PipelineLayout;
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@ -331,6 +337,7 @@ namespace Ryujinx.Graphics.Vulkan
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LineWidth = 1f;
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SamplesCount = 1;
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DepthMode = true;
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}
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public unsafe Auto<DisposablePipeline> CreateComputePipeline(
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@ -482,6 +489,17 @@ namespace Ryujinx.Graphics.Vulkan
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PScissors = pScissors
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};
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if (gd.Capabilities.SupportsDepthClipControl)
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{
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var viewportDepthClipControlState = new PipelineViewportDepthClipControlCreateInfoEXT()
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{
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SType = StructureType.PipelineViewportDepthClipControlCreateInfoExt,
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NegativeOneToOne = DepthMode
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};
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viewportState.PNext = &viewportDepthClipControlState;
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}
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var multisampleState = new PipelineMultisampleStateCreateInfo
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{
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SType = StructureType.PipelineMultisampleStateCreateInfo,
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@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
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"VK_EXT_subgroup_size_control",
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"VK_NV_geometry_shader_passthrough",
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"VK_NV_viewport_array2",
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"VK_EXT_depth_clip_control",
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"VK_KHR_portability_subset" // As per spec, we should enable this if present.
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};
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@ -345,6 +346,17 @@ namespace Ryujinx.Graphics.Vulkan
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features2.PNext = &supportedFeaturesRobustness2;
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}
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PhysicalDeviceDepthClipControlFeaturesEXT supportedFeaturesDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
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PNext = features2.PNext
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};
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if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control"))
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{
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features2.PNext = &supportedFeaturesDepthClipControl;
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}
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api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
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var supportedFeatures = features2.Features;
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@ -507,6 +519,21 @@ namespace Ryujinx.Graphics.Vulkan
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pExtendedFeatures = &featuresCustomBorderColor;
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}
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PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl;
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if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control") &&
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supportedFeaturesDepthClipControl.DepthClipControl)
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{
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featuresDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
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PNext = pExtendedFeatures,
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DepthClipControl = true
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};
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pExtendedFeatures = &featuresDepthClipControl;
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}
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var enabledExtensions = _requiredExtensions.Union(_desirableExtensions.Intersect(physicalDevice.DeviceExtensions)).ToArray();
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IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];
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@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Vulkan
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SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
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};
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PhysicalDeviceDepthClipControlFeaturesEXT featuresDepthClipControl = new PhysicalDeviceDepthClipControlFeaturesEXT()
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{
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SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt
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};
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PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new PhysicalDevicePortabilitySubsetFeaturesKHR()
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{
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SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr
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@ -244,6 +249,14 @@ namespace Ryujinx.Graphics.Vulkan
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features2.PNext = &featuresCustomBorderColor;
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}
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bool supportsDepthClipControl = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_depth_clip_control");
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if (supportsDepthClipControl)
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{
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featuresDepthClipControl.PNext = features2.PNext;
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features2.PNext = &featuresDepthClipControl;
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}
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bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset");
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if (usePortability)
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@ -310,6 +323,7 @@ namespace Ryujinx.Graphics.Vulkan
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_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
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_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
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supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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@ -585,6 +599,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsViewportMask: Capabilities.SupportsViewportArray2,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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supportsDepthClipControl: Capabilities.SupportsDepthClipControl,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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