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Fix one NRE, remove unused code
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3 changed files with 1 additions and 25 deletions
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@ -207,29 +207,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return false;
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}
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/// <summary>
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/// Updates the set of entries that have been modified.
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/// </summary>
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/// <param name="address">Start address of the region of the pool that has been modfied</param>
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/// <param name="endAddress">End address of the region of the pool that has been modified, exclusive</param>
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protected void UpdateModifiedEntries(ulong address, ulong endAddress)
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{
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// TODO: Remove this method (it's unused now).
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int startId = (int)((address - Address) / DescriptorSize);
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int endId = (int)((endAddress - Address + (DescriptorSize - 1)) / DescriptorSize) - 1;
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if (endId < startId)
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{
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return;
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}
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ModifiedEntries.SetRange(startId, endId);
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_minimumAccessedId = Math.Min(_minimumAccessedId, startId);
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_maximumAccessedId = Math.Max(_maximumAccessedId, endId);
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}
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/// <summary>
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/// Updates a entry that has been modified.
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/// </summary>
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@ -929,7 +929,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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samplerId = TextureHandle.UnpackSamplerId(packedId);
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}
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if (samplerPool.TryGetBindlessSampler(samplerId, out Sampler sampler))
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if (samplerPool.TryGetBindlessSampler(samplerId, out Sampler sampler) && sampler != null)
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{
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_context.Renderer.Pipeline.RegisterBindlessSampler(samplerId, sampler.GetHostSampler(null));
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}
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@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Design;
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using System.Numerics;
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using System.Runtime.InteropServices;
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