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Audio: Track and Call ReleaseCallbacks in the Dummy Audio Output (#508)
We need to signal the guest process when buffers are released to avoid a softlock.
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@ -8,11 +8,17 @@ namespace Ryujinx.Audio
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/// </summary>
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public class DummyAudioOut : IAalOutput
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{
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private int lastTrackId = 1;
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private ConcurrentQueue<int> m_TrackIds;
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private ConcurrentQueue<long> m_Buffers;
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private ConcurrentDictionary<int, ReleaseCallback> m_ReleaseCallbacks;
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public DummyAudioOut()
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{
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m_Buffers = new ConcurrentQueue<long>();
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m_Buffers = new ConcurrentQueue<long>();
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m_TrackIds = new ConcurrentQueue<int>();
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m_ReleaseCallbacks = new ConcurrentDictionary<int, ReleaseCallback>();
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}
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/// <summary>
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@ -22,9 +28,25 @@ namespace Ryujinx.Audio
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public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
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public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback) => 1;
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public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
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{
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int trackId;
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public void CloseTrack(int trackId) { }
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if(!m_TrackIds.TryDequeue(out trackId))
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{
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trackId = ++lastTrackId;
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}
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m_ReleaseCallbacks[trackId] = callback;
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return trackId;
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}
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public void CloseTrack(int trackId)
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{
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m_TrackIds.Enqueue(trackId);
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m_ReleaseCallbacks.Remove(trackId, out _);
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}
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public void Start(int trackId) { }
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@ -34,6 +56,11 @@ namespace Ryujinx.Audio
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where T : struct
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{
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m_Buffers.Enqueue(bufferTag);
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if(m_ReleaseCallbacks.TryGetValue(trackID, out var callback))
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{
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callback?.Invoke();
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}
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}
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public long[] GetReleasedBuffers(int trackId, int maxCount)
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