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bsd: improve socket poll
We should report errors even when not requested. This also ensure we only clear the bits that were requested on the output. Finally, this fix when input events is 0.
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parent
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@ -38,12 +38,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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ManagedSocket socket = (ManagedSocket)evnt.FileDescriptor;
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bool isValidEvent = false;
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bool isValidEvent = evnt.Data.InputEvents == 0;
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errorEvents.Add(socket.Socket);
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if ((evnt.Data.InputEvents & PollEventTypeMask.Input) != 0)
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{
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readEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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}
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@ -51,7 +52,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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if ((evnt.Data.InputEvents & PollEventTypeMask.UrgentInput) != 0)
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{
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readEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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}
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@ -59,14 +59,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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if ((evnt.Data.InputEvents & PollEventTypeMask.Output) != 0)
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{
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writeEvents.Add(socket.Socket);
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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}
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if ((evnt.Data.InputEvents & PollEventTypeMask.Error) != 0)
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{
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errorEvents.Add(socket.Socket);
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isValidEvent = true;
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}
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@ -93,7 +85,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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Socket socket = ((ManagedSocket)evnt.FileDescriptor).Socket;
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PollEventTypeMask outputEvents = 0;
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PollEventTypeMask outputEvents = evnt.Data.OutputEvents & ~evnt.Data.InputEvents;
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if (errorEvents.Contains(socket))
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{
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