mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 09:35:27 +00:00
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
* Support res scale on images, correctly blacklist for SUST, move logic out of backend. * Fix Typo
This commit is contained in:
parent
11a7c99764
commit
e1da7df207
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@ -92,6 +92,6 @@ namespace Ryujinx.Graphics.GAL
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bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
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void EndHostConditionalRendering();
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void UpdateRenderScale(ShaderStage stage, int textureCount);
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void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount);
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}
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}
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@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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private bool _rebind;
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private float[] _scales;
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private bool _scaleChanged;
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/// <summary>
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/// Constructs a new instance of the texture bindings manager.
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/// </summary>
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@ -60,6 +63,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureState = new TextureStatePerStage[stages][];
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_imageState = new TextureStatePerStage[stages][];
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_scales = new float[64];
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for (int i = 0; i < 64; i++)
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{
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_scales[i] = 1f;
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}
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}
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/// <summary>
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@ -131,6 +141,81 @@ namespace Ryujinx.Graphics.Gpu.Image
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_texturePoolMaximumId = maximumId;
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}
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/// <summary>
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/// Updates the texture scale for a given texture or image.
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/// </summary>
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/// <param name="texture">Start GPU virtual address of the pool</param>
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/// <param name="binding">The related texture binding</param>
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/// <param name="index">The texture/image binding index</param>
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/// <param name="stage">The active shader stage</param>
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/// <returns>True if the given texture has become blacklisted, indicating that its host texture may have changed.</returns>
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private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
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{
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float result = 1f;
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bool changed = false;
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if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
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{
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_scaleChanged |= true;
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switch (stage)
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{
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case ShaderStage.Fragment:
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
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texture.BlacklistScale();
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break;
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}
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float scale = texture.ScaleFactor;
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TextureManager manager = _context.Methods.TextureManager;
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if (scale != 1)
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{
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Texture activeTarget = manager.GetAnyRenderTarget();
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if (activeTarget != null && activeTarget.Info.Width / (float)texture.Info.Width == activeTarget.Info.Height / (float)texture.Info.Height)
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{
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// If the texture's size is a multiple of the sampler size, enable interpolation using gl_FragCoord. (helps "invent" new integer values between scaled pixels)
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result = -scale;
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break;
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}
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}
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result = scale;
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break;
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case ShaderStage.Compute:
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
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texture.BlacklistScale();
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}
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result = texture.ScaleFactor;
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break;
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}
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}
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_scales[index] = result;
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return changed;
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}
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/// <summary>
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/// Uploads texture and image scales to the backend when they are used.
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/// </summary>
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/// <param name="stage">Current shader stage</param>
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/// <param name="stageIndex">Shader stage index</param>
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private void CommitRenderScale(ShaderStage stage, int stageIndex)
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{
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if (_scaleChanged)
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{
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_context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
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}
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}
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/// <summary>
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/// Ensures that the bindings are visible to the host GPU.
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/// Note: this actually performs the binding using the host graphics API.
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@ -145,6 +230,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
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CommitImageBindings (texturePool, ShaderStage.Compute, 0);
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CommitRenderScale(ShaderStage.Compute, 0);
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}
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else
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{
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@ -154,6 +241,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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CommitTextureBindings(texturePool, stage, stageIndex);
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CommitImageBindings (texturePool, stage, stageIndex);
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CommitRenderScale(stage, stageIndex);
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}
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}
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@ -174,8 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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bool changed = false;
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for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _textureBindings[stageIndex][index];
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@ -218,20 +305,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = pool.Get(textureId);
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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texture?.BlacklistScale();
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}
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, binding, index, stage))
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{
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hostTexture = texture?.GetTargetTexture(binding.Target);
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}
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_textureState[stageIndex][index].Texture = hostTexture;
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_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
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changed = true;
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}
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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@ -253,11 +338,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
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}
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}
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if (changed)
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{
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_context.Renderer.Pipeline.UpdateRenderScale(stage, _textureBindings[stageIndex].Length);
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}
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}
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/// <summary>
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@ -274,6 +354,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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return;
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}
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// Scales for images appear after the texture ones.
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int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
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for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
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{
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TextureBindingInfo binding = _imageBindings[stageIndex][index];
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@ -283,11 +366,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = pool.Get(textureId);
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if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
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{
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texture?.BlacklistScale();
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}
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ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
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if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
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@ -300,6 +378,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
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{
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if (UpdateScale(texture, binding, baseScaleIndex + index, stage))
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{
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hostTexture = texture?.GetTargetTexture(binding.Target);
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}
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_imageState[stageIndex][index].Texture = hostTexture;
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Format format = binding.Format;
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@ -194,6 +194,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
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}
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/// <summary>
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/// Gets the first available bound colour target, or the depth stencil target if not present.
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/// </summary>
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/// <returns>The first bound colour target, otherwise the depth stencil target</returns>
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public Texture GetAnyRenderTarget()
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{
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return _rtColors[0] ?? _rtDepthStencil;
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}
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/// <summary>
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/// Updates the Render Target scale, given the currently bound render targets.
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/// This will update scale to match the configured scale, scale textures that are eligible but not scaled,
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@ -32,12 +32,10 @@ namespace Ryujinx.Graphics.OpenGL
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private int _boundReadFramebuffer;
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private int[] _fpIsBgra = new int[8];
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private float[] _fpRenderScale = new float[33];
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private float[] _cpRenderScale = new float[32];
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private float[] _fpRenderScale = new float[65];
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private float[] _cpRenderScale = new float[64];
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private TextureBase _unit0Texture;
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private TextureBase _rtColor0Texture;
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private TextureBase _rtDepthTexture;
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private FrontFaceDirection _frontFace;
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private ClipOrigin _clipOrigin;
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@ -847,9 +845,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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EnsureFramebuffer();
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_rtColor0Texture = (TextureBase)colors[0];
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_rtDepthTexture = (TextureBase)depthStencil;
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for (int index = 0; index < colors.Length; index++)
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{
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TextureView color = (TextureView)colors[index];
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@ -963,39 +958,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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((TextureBase)texture).Bind(unit);
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}
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// Update scale factor for bound textures.
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switch (stage)
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{
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case ShaderStage.Fragment:
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if (_program.FragmentRenderScaleUniform != -1)
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{
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// Only update and send sampled texture scales if the shader uses them.
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bool interpolate = false;
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float scale = texture.ScaleFactor;
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if (scale != 1)
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{
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TextureBase activeTarget = _rtColor0Texture ?? _rtDepthTexture;
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if (activeTarget != null && activeTarget.Width / (float)texture.Width == activeTarget.Height / (float)texture.Height)
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{
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// If the texture's size is a multiple of the sampler size,
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// enable interpolation using gl_FragCoord.
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// (helps "invent" new integer values between scaled pixels)
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interpolate = true;
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}
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}
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_fpRenderScale[index + 1] = interpolate ? -scale : scale;
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}
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break;
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case ShaderStage.Compute:
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_cpRenderScale[index] = texture.ScaleFactor;
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break;
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}
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}
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}
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@ -1232,7 +1194,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void UpdateRenderScale(ShaderStage stage, int textureCount)
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public void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount)
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{
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if (_program != null)
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{
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@ -1241,14 +1203,16 @@ namespace Ryujinx.Graphics.OpenGL
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case ShaderStage.Fragment:
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if (_program.FragmentRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.FragmentRenderScaleUniform, textureCount + 1, _fpRenderScale);
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Array.Copy(scales, 0, _fpRenderScale, 1, textureCount + imageCount);
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GL.Uniform1(_program.FragmentRenderScaleUniform, 1 + textureCount + imageCount, _fpRenderScale);
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}
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break;
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case ShaderStage.Compute:
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if (_program.ComputeRenderScaleUniform != -1)
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{
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GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount, _cpRenderScale);
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Array.Copy(scales, 0, _cpRenderScale, 0, textureCount + imageCount);
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GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount + imageCount, _cpRenderScale);
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}
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break;
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}
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@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AppendLine("}" + suffix);
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}
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public int FindTextureDescriptorIndex(AstTextureOperation texOp)
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private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
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{
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AstOperand operand = texOp.GetSource(0) as AstOperand;
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bool bindless = (texOp.Flags & TextureFlags.Bindless) > 0;
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@ -92,13 +92,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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int cBufSlot = bindless ? operand.CbufSlot : 0;
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int cBufOffset = bindless ? operand.CbufOffset : 0;
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return TextureDescriptors.FindIndex(descriptor =>
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return list.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format &&
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descriptor.CbufSlot == cBufSlot &&
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descriptor.CbufOffset == cBufOffset);
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}
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public int FindTextureDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(TextureDescriptors, texOp);
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}
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public int FindImageDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(ImageDescriptors, texOp);
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}
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public StructuredFunction GetFunction(int id)
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{
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return _info.Functions[id];
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@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count;
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int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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@ -47,6 +47,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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texCall += ", " + str;
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}
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string ApplyScaling(string vector)
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{
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int index = context.FindImageDescriptorIndex(texOp);
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TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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texOp.Inst == Instruction.ImageLoad &&
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!isBindless &&
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!isIndexed)
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{
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// Image scales start after texture ones.
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int scaleIndex = context.TextureDescriptors.Count + index;
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
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}
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else if (pCount == 2 && !isArray)
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{
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vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
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return vector;
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}
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if (pCount > 1)
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{
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string[] elems = new string[pCount];
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@ -56,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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elems[index] = Src(VariableType.S32);
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}
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Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
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Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
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}
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else
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{
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@ -404,28 +441,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if (intCoords)
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
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if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
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(texOp.Flags & TextureFlags.Bindless) == 0 &&
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texOp.Type != SamplerType.Indexed)
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!isBindless &&
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!isIndexed)
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{
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if (pCount == 3 && isArray)
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{
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// The array index is not scaled, just x and y.
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return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
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vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
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}
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else if (pCount == 2 && !isArray)
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{
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return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
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vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
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}
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else
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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}
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else
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{
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// Resolution scaling cannot be applied to this texture right now.
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// Flag so that we know to blacklist scaling on related textures when binding them.
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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// Resolution scaling cannot be applied to this texture right now.
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// Flag so that we know to blacklist scaling on related textures when binding them.
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TextureDescriptor descriptor = context.TextureDescriptors[index];
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descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
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context.TextureDescriptors[index] = descriptor;
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context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
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}
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return vector;
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@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Suld(EmitterContext context)
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{
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context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
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OpCodeImage op = (OpCodeImage)context.CurrOp;
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SamplerType type = ConvertSamplerType(op.Dimensions);
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@ -46,5 +46,12 @@ namespace Ryujinx.Graphics.Shader
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|||
|
||||
Flags = TextureUsageFlags.None;
|
||||
}
|
||||
|
||||
public TextureDescriptor SetFlag(TextureUsageFlags flag)
|
||||
{
|
||||
Flags |= flag;
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
None = 0,
|
||||
|
||||
// Integer sampled textures must be noted for resolution scaling.
|
||||
ResScaleUnsupported = 1 << 0
|
||||
ResScaleUnsupported = 1 << 0,
|
||||
NeedsScaleValue = 1 << 1
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue