Use existing "GetBufferType0x21" for certain BSD socket methods

This commit is contained in:
Sajid Anwar 2018-06-15 10:21:33 -07:00
parent fa2cf7f89c
commit e263c70f09
2 changed files with 25 additions and 37 deletions

View file

@ -174,39 +174,39 @@ namespace Ryujinx.HLE.OsHle.Ipc
return 0;
}
public (long Position, long Size) GetBufferType0x21()
public (long Position, long Size) GetBufferType0x21(int Index = 0)
{
if (PtrBuff.Count != 0 &&
PtrBuff[0].Position != 0 &&
PtrBuff[0].Size != 0)
if (PtrBuff.Count != 0 &&
PtrBuff[Index].Position != 0 &&
PtrBuff[Index].Size != 0)
{
return (PtrBuff[0].Position, PtrBuff[0].Size);
return (PtrBuff[Index].Position, PtrBuff[Index].Size);
}
if (SendBuff.Count != 0 &&
SendBuff[0].Position != 0 &&
SendBuff[0].Size != 0)
if (SendBuff.Count != 0 &&
SendBuff[Index].Position != 0 &&
SendBuff[Index].Size != 0)
{
return (SendBuff[0].Position, SendBuff[0].Size);
return (SendBuff[Index].Position, SendBuff[Index].Size);
}
return (0, 0);
}
public (long Position, long Size) GetBufferType0x22()
public (long Position, long Size) GetBufferType0x22(int Index = 0)
{
if (RecvListBuff.Count != 0 &&
RecvListBuff[0].Position != 0 &&
RecvListBuff[0].Size != 0)
if (RecvListBuff.Count != 0 &&
RecvListBuff[Index].Position != 0 &&
RecvListBuff[Index].Size != 0)
{
return (RecvListBuff[0].Position, RecvListBuff[0].Size);
return (RecvListBuff[Index].Position, RecvListBuff[Index].Size);
}
if (ReceiveBuff.Count != 0 &&
ReceiveBuff[0].Position != 0 &&
ReceiveBuff[0].Size != 0)
if (ReceiveBuff.Count != 0 &&
ReceiveBuff[Index].Position != 0 &&
ReceiveBuff[Index].Size != 0)
{
return (ReceiveBuff[0].Position, ReceiveBuff[0].Size);
return (ReceiveBuff[Index].Position, ReceiveBuff[Index].Size);
}
return (0, 0);

View file

@ -180,7 +180,8 @@ namespace Ryujinx.HLE.OsHle.Services.Bsd
byte[] SentBuffer = Context.Memory.ReadBytes(Context.Request.SendBuff[0].Position,
Context.Request.SendBuff[0].Size);
byte[] AddressBuffer = ReadSmartBuffer(Context, 1);
(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21(Index: 1);
byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
if (!Sockets[SocketId].Handle.Connected)
{
@ -284,8 +285,9 @@ namespace Ryujinx.HLE.OsHle.Services.Bsd
public long Bind(ServiceCtx Context)
{
int SocketId = Context.RequestData.ReadInt32();
byte[] AddressBuffer = ReadSmartBuffer(Context, 0);
(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21();
byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
try
{
@ -308,7 +310,8 @@ namespace Ryujinx.HLE.OsHle.Services.Bsd
{
int SocketId = Context.RequestData.ReadInt32();
byte[] AddressBuffer = ReadSmartBuffer(Context, 0);
(long AddressPosition, long AddressSize) = Context.Request.GetBufferType0x21();
byte[] AddressBuffer = Context.Memory.ReadBytes(AddressPosition, AddressSize);
try
{
@ -423,21 +426,6 @@ namespace Ryujinx.HLE.OsHle.Services.Bsd
}
}
private byte[] ReadSmartBuffer(ServiceCtx Context, int Index)
{
if (Context.Request.SendBuff[Index].Position != 0 &&
Context.Request.SendBuff[Index].Size != 0)
{
return Context.Memory.ReadBytes(Context.Request.SendBuff[Index].Position,
Context.Request.SendBuff[Index].Size);
}
else
{
return Context.Memory.ReadBytes(Context.Request.PtrBuff[Index].Position,
Context.Request.PtrBuff[Index].Size);
}
}
private int Get16(byte[] Data, int Address)
{
return