diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 5e0e6bedb..f38709001 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
///
/// Version of the codegen (to be changed when codegen or guest format change).
///
- private const ulong ShaderCodeGenVersion = 3184;
+ private const ulong ShaderCodeGenVersion = 3251;
// Progress reporting helpers
private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index b1bd81880..2d6607ad0 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -250,9 +250,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
: "gl_SubgroupInvocationID";
}
- // TODO: There must be a better way to handle this...
if (config.Stage == ShaderStage.Fragment)
{
+ // TODO: There must be a better way to handle this...
switch (value)
{
case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
diff --git a/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs b/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
index b7a0caf10..98a436407 100644
--- a/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs
@@ -5144,6 +5144,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;
+ public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool WriteCC => (_opcode & 0x800000000000) != 0;
public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3);
public bool DFormat => (_opcode & 0x40000000000000) != 0;
@@ -5164,6 +5165,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
public int SrcC => (int)((_opcode >> 39) & 0xFF);
public int Pred => (int)((_opcode >> 16) & 0x7);
public bool PredInv => (_opcode & 0x80000) != 0;
+ public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
public bool WriteCC => (_opcode & 0x800000000000) != 0;
public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
diff --git a/Ryujinx.Graphics.Shader/InputTopology.cs b/Ryujinx.Graphics.Shader/InputTopology.cs
index 429aa2119..da3329090 100644
--- a/Ryujinx.Graphics.Shader/InputTopology.cs
+++ b/Ryujinx.Graphics.Shader/InputTopology.cs
@@ -13,16 +13,28 @@ namespace Ryujinx.Graphics.Shader
{
public static string ToGlslString(this InputTopology topology)
{
- switch (topology)
+ return topology switch
{
- case InputTopology.Points: return "points";
- case InputTopology.Lines: return "lines";
- case InputTopology.LinesAdjacency: return "lines_adjacency";
- case InputTopology.Triangles: return "triangles";
- case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
- }
+ InputTopology.Points => "points",
+ InputTopology.Lines => "lines",
+ InputTopology.LinesAdjacency => "lines_adjacency",
+ InputTopology.Triangles => "triangles",
+ InputTopology.TrianglesAdjacency => "triangles_adjacency",
+ _ => "points"
+ };
+ }
- return "points";
+ public static int ToInputVertices(this InputTopology topology)
+ {
+ return topology switch
+ {
+ InputTopology.Points => 1,
+ InputTopology.Lines or
+ InputTopology.LinesAdjacency => 2,
+ InputTopology.Triangles or
+ InputTopology.TrianglesAdjacency => 3,
+ _ => 1
+ };
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
index 3fbd0aeb2..879075bae 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitAluHelper.cs
@@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
};
}
+ public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
+ {
+ return type switch
+ {
+ VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
+ VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
+ VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
+ VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
+ VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
+ VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
+ VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
+ VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
+ VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
+ VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
+ VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
+ VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
+ _ => src
+ };
+ }
+
public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
{
if (!setCC)
@@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
+ public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
+ {
+ low = context.BitwiseNot(low);
+ high = context.BitwiseNot(high);
+ low = AddWithCarry(context, low, Const(1), out Operand carryOut);
+ high = context.IAdd(high, carryOut);
+ return (low, high);
+ }
+
public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
{
Operand result = context.IAdd(lhs, rhs);
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index e2131602a..1cdb38422 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -168,10 +168,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstIsberd op = context.GetOp();
- // This instruction performs a load from ISBE memory,
- // however it seems to be only used to get some vertex
- // input data, so we instead propagate the offset so that
- // it can be used on the attribute load.
+ // This instruction performs a load from ISBE (Internal Stage Buffer Entry) memory.
+ // Here, we just propagate the offset, as the result from this instruction is usually
+ // used with ALD to perform vertex load on geometry or tessellation shaders.
+ // The offset is calculated as (PrimitiveIndex * VerticesPerPrimitive) + VertexIndex.
+ // Since we hardcode PrimitiveIndex to zero, then the offset will be just VertexIndex.
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA));
}
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
index 51b706011..16b02f978 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitMove.cs
@@ -94,31 +94,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
case SReg.InvocationInfo:
if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
{
- Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
- Operand patchVerticesIn;
+ // Note: Lowest 8-bits seems to contain some primitive index,
+ // but it seems to be NVIDIA implementation specific as it's only used
+ // to calculate ISBE offsets, so we can just keep it as zero.
- if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+ if (context.Config.Stage == ShaderStage.TessellationControl ||
+ context.Config.Stage == ShaderStage.TessellationEvaluation)
{
- patchVerticesIn = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
+ src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
}
else
{
- InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
-
- int inputVertices = inputTopology switch
- {
- InputTopology.Points => 1,
- InputTopology.Lines or
- InputTopology.LinesAdjacency => 2,
- InputTopology.Triangles or
- InputTopology.TrianglesAdjacency => 3,
- _ => 1
- };
-
- patchVerticesIn = Const(inputVertices << 16);
+ src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
}
-
- src = context.BitwiseOr(primitiveId, patchVerticesIn);
}
else
{
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoArithmetic.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoArithmetic.cs
index 43c0035a3..2d84c5bdb 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoArithmetic.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoArithmetic.cs
@@ -1,7 +1,9 @@
using Ryujinx.Graphics.Shader.Decoders;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
@@ -11,8 +13,106 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstVmad op = context.GetOp();
- // TODO: Implement properly.
- context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcC));
+ bool aSigned = (op.ASelect & VectorSelect.S8B0) != 0;
+ bool bSigned = (op.BSelect & VectorSelect.S8B0) != 0;
+
+ Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
+ Operand srcC = context.INegate(GetSrcReg(context, op.SrcC), op.AvgMode == AvgMode.NegB);
+ Operand srcB;
+
+ if (op.BVideo)
+ {
+ srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
+ }
+ else
+ {
+ int imm = op.Imm16;
+
+ if (bSigned)
+ {
+ imm = (imm << 16) >> 16;
+ }
+
+ srcB = Const(imm);
+ }
+
+ Operand productLow = context.IMultiply(srcA, srcB);
+ Operand productHigh;
+
+ if (aSigned == bSigned)
+ {
+ productHigh = aSigned
+ ? context.MultiplyHighS32(srcA, srcB)
+ : context.MultiplyHighU32(srcA, srcB);
+ }
+ else
+ {
+ Operand temp = aSigned
+ ? context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31)))
+ : context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31)));
+
+ productHigh = context.IAdd(temp, context.MultiplyHighU32(srcA, srcB));
+ }
+
+ if (op.AvgMode == AvgMode.NegA)
+ {
+ (productLow, productHigh) = InstEmitAluHelper.NegateLong(context, productLow, productHigh);
+ }
+
+ Operand resLow = InstEmitAluHelper.AddWithCarry(context, productLow, srcC, out Operand sumCarry);
+ Operand resHigh = context.IAdd(productHigh, sumCarry);
+
+ if (op.AvgMode == AvgMode.PlusOne)
+ {
+ resLow = InstEmitAluHelper.AddWithCarry(context, resLow, Const(1), out Operand poCarry);
+ resHigh = context.IAdd(resHigh, poCarry);
+ }
+
+ bool resSigned = op.ASelect == VectorSelect.S32 ||
+ op.BSelect == VectorSelect.S32 ||
+ op.AvgMode == AvgMode.NegB ||
+ op.AvgMode == AvgMode.NegA;
+
+ int shift = op.VideoScale switch
+ {
+ VideoScale.Shr7 => 7,
+ VideoScale.Shr15 => 15,
+ _ => 0
+ };
+
+ if (shift != 0)
+ {
+ // Low = (Low >> Shift) | (High << (32 - Shift))
+ // High >>= Shift
+ resLow = context.ShiftRightU32(resLow, Const(shift));
+ resLow = context.BitwiseOr(resLow, context.ShiftLeft(resHigh, Const(32 - shift)));
+ resHigh = resSigned
+ ? context.ShiftRightS32(resHigh, Const(shift))
+ : context.ShiftRightU32(resHigh, Const(shift));
+ }
+
+ Operand res = resLow;
+
+ if (op.Sat)
+ {
+ Operand sign = context.ShiftRightS32(resHigh, Const(31));
+
+ if (resSigned)
+ {
+ Operand overflow = context.ICompareNotEqual(resHigh, context.ShiftRightS32(resLow, Const(31)));
+ Operand clampValue = context.ConditionalSelect(sign, Const(int.MinValue), Const(int.MaxValue));
+ res = context.ConditionalSelect(overflow, clampValue, resLow);
+ }
+ else
+ {
+ Operand overflow = context.ICompareNotEqual(resHigh, Const(0));
+ res = context.ConditionalSelect(overflow, context.BitwiseNot(sign), resLow);
+ }
+ }
+
+ context.Copy(GetDest(op.Dest), res);
+
+ // TODO: CC.
}
}
}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs
index 120d6f227..67b185ab5 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitVideoMinMax.cs
@@ -13,14 +13,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstVmnmx op = context.GetOp();
- Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
+ Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
Operand srcC = GetSrcReg(context, op.SrcC);
-
Operand srcB;
if (op.BVideo)
{
- srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
+ srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
}
else
{
@@ -124,13 +123,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
InstVsetp op = context.GetOp();
- Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
-
+ Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
Operand srcB;
if (op.BVideo)
{
- srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
+ srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
}
else
{
@@ -181,25 +179,5 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
}
-
- private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
- {
- return type switch
- {
- VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
- VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
- VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
- VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
- VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
- VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
- VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
- VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
- VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
- VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
- VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
- VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
- _ => src
- };
- }
}
}
\ No newline at end of file