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A fix for some games.
Apparently the audio rendering buffer size has something to do with games booting.
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1 changed files with 2 additions and 2 deletions
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@ -45,7 +45,7 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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Context.ResponseData.Write(0x400L);
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Context.ResponseData.Write(0x800L);
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return 0;
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return 0;
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}
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}
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@ -59,4 +59,4 @@ namespace Ryujinx.Core.OsHle.Services.Aud
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return 0;
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return 0;
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}
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}
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}
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}
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}
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}
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