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Merge branch 'Ryujinx:master' into master
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commit
e609901693
4 changed files with 36 additions and 14 deletions
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@ -928,7 +928,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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size = endAddress.Pack() - address + 1;
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if (stride > 0 && indexTypeSmall)
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if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced)
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{
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// If the index type is a small integer type, then we might be still able
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// to reduce the vertex buffer size based on the maximum possible index value.
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@ -1393,6 +1393,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="size">The size of the flushing memory access</param>
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public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
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{
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// There is a small gap here where the action is removed but _actionRegistered is still 1.
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// In this case it will skip registering the action, but here we are already handling it,
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// so there shouldn't be any issue as it's the same handler for all actions.
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handle.ClearActionRegistered();
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if (!handle.Modified)
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{
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return;
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@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -32,9 +33,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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private ulong _modifiedSync;
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/// <summary>
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/// Whether a tracking action is currently registered or not.
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/// Whether a tracking action is currently registered or not. (0/1)
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/// </summary>
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private bool _actionRegistered;
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private int _actionRegistered;
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/// <summary>
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/// Whether a sync action is currently registered or not.
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@ -171,11 +172,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_syncActionRegistered = true;
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}
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if (!_actionRegistered)
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if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
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{
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_group.RegisterAction(this);
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_actionRegistered = true;
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}
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}
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@ -233,8 +232,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="context">The GPU context used to wait for sync</param>
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public void Sync(GpuContext context)
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{
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_actionRegistered = false;
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bool needsSync = !context.IsGpuThread();
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if (needsSync)
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@ -263,21 +260,39 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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/// <summary>
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/// Clears the action registered variable, indicating that the tracking action should be
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/// re-registered on the next modification.
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/// </summary>
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public void ClearActionRegistered()
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{
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Interlocked.Exchange(ref _actionRegistered, 0);
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}
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/// <summary>
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/// Action to perform when a sync number is registered after modification.
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/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
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/// </summary>
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private void SyncAction()
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{
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// The storage will need to signal modified again to update the sync number in future.
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_group.Storage.SignalModifiedDirty();
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lock (Overlaps)
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{
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foreach (Texture texture in Overlaps)
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{
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texture.SignalModifiedDirty();
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}
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}
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// Register region tracking for CPU? (again)
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_registeredSync = _modifiedSync;
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_syncActionRegistered = false;
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if (!_actionRegistered)
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if (Interlocked.Exchange(ref _actionRegistered, 1) == 0)
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{
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_group.RegisterAction(this);
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_actionRegistered = true;
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}
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}
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@ -146,7 +146,9 @@ namespace Ryujinx.Memory.Tracking
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{
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_preAction?.Invoke(address, size);
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_preAction = null;
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// The action is removed after it returns, to ensure that the null check above succeeds when
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// it's still in progress rather than continuing and possibly missing a required data flush.
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Interlocked.Exchange(ref _preAction, null);
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}
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}
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finally
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@ -252,8 +254,7 @@ namespace Ryujinx.Memory.Tracking
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lock (_preActionLock)
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{
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RegionSignal lastAction = _preAction;
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_preAction = action;
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RegionSignal lastAction = Interlocked.Exchange(ref _preAction, action);
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if (lastAction == null && action != lastAction)
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{
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