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Set correct maximum supported anisotropy
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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Metal
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maximumTexturesPerStage: Constants.MaxTexturesPerStage,
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maximumImagesPerStage: Constants.MaxImagesPerStage,
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maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
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maximumSupportedAnisotropy: 0,
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maximumSupportedAnisotropy: 16,
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shaderSubgroupSize: 256,
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storageBufferOffsetAlignment: 16,
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textureBufferOffsetAlignment: 16,
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