diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index dca6263aa..326272e7c 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool AlwaysFlushOnOverlap { get; private set; }
///
- /// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
+ /// Indicates that the texture was modified since the last time it was flushed.
///
- public bool FlushStale { get; private set; }
+ public bool ModifiedSinceLastFlush { get; set; }
///
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
@@ -1417,7 +1417,6 @@ namespace Ryujinx.Graphics.Gpu.Image
///
public void SignalModified()
{
- FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
if (_modifiedStale || Group.HasCopyDependencies)
@@ -1438,14 +1437,17 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (bound)
{
- FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
{
_modifiedStale = false;
- Group.SignalModifying(this, bound);
+
+ if (bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer)
+ {
+ Group.SignalModifying(this, bound);
+ }
}
_physicalMemory.TextureCache.Lift(this);
@@ -1703,12 +1705,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The range of memory being unmapped
public void Unmapped(MultiRange unmapRange)
{
- if (unmapRange.Contains(Range))
- {
- // If this is a full unmap, prevent flushes until the texture is mapped again.
- FlushStale = true;
- }
-
ChangedMapping = true;
if (Group.Storage == this)
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
index 21d7939ad..d7de8a3cd 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureGroup.cs
@@ -1660,13 +1660,13 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// If size is zero, we have nothing to flush.
- // If the flush is stale, we should ignore it because the texture was unmapped since the modified
- // flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
- if (size == 0 || Storage.FlushStale)
+ if (size == 0)
{
return;
}
+ Storage.ModifiedSinceLastFlush = false;
+
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index ed181640a..e9f58314f 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -413,21 +413,35 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool anyChanged = false;
- if (_rtHostDs != _rtDepthStencil?.HostTexture)
- {
- _rtHostDs = _rtDepthStencil?.HostTexture;
+ Texture dsTexture = _rtDepthStencil;
+ ITexture hostDsTexture = null;
+ if (dsTexture != null)
+ {
+ hostDsTexture = dsTexture.HostTexture;
+ dsTexture.ModifiedSinceLastFlush = true;
+ }
+
+ if (_rtHostDs != hostDsTexture)
+ {
+ _rtHostDs = hostDsTexture;
anyChanged = true;
}
for (int index = 0; index < _rtColors.Length; index++)
{
- ITexture hostTexture = _rtColors[index]?.HostTexture;
+ Texture texture = _rtColors[index];
+ ITexture hostTexture = null;
+
+ if (texture != null)
+ {
+ hostTexture = texture.HostTexture;
+ texture.ModifiedSinceLastFlush = true;
+ }
if (_rtHostColors[index] != hostTexture)
{
_rtHostColors[index] = hostTexture;
-
anyChanged = true;
}
}