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Update SvcSystem.cs (#40)
* Update SvcSystem.cs Implement SvcGetInfo 0 * Update SvcSystem.cs
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@ -161,6 +161,7 @@ namespace Ryujinx.Core.OsHle.Svc
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switch (InfoType)
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switch (InfoType)
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{
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{
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case 0: ThreadState.X1 = AllowedCpuIdBitmask(); break;
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case 2: ThreadState.X1 = GetMapRegionBaseAddr(); break;
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case 2: ThreadState.X1 = GetMapRegionBaseAddr(); break;
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case 3: ThreadState.X1 = GetMapRegionSize(); break;
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case 3: ThreadState.X1 = GetMapRegionSize(); break;
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case 4: ThreadState.X1 = GetHeapRegionBaseAddr(); break;
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case 4: ThreadState.X1 = GetHeapRegionBaseAddr(); break;
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@ -180,6 +181,11 @@ namespace Ryujinx.Core.OsHle.Svc
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X0 = (int)SvcResult.Success;
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}
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}
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private ulong AllowedCpuIdBitmask()
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{
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return 0xF; //Mephisto value.
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}
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private ulong GetMapRegionBaseAddr()
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private ulong GetMapRegionBaseAddr()
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{
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{
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return MemoryRegions.MapRegionAddress;
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return MemoryRegions.MapRegionAddress;
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