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Submit command buffer before Texture GetData. (UE4 fix)
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@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (_gd.CommandBufferPool.OwnedByCurrentThread)
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{
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_gd.FlushAllCommands();
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return GetData(_gd.CommandBufferPool);
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}
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else if (_gd.BackgroundQueue.Handle != 0)
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