[Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)

* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
This commit is contained in:
TSRBerry 2023-06-25 02:15:56 +02:00 committed by GitHub
parent df5be5812f
commit ede5b3c324
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 36 additions and 35 deletions

View file

@ -10,19 +10,19 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
private const string LibraryName = "libsoundio";
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void OnDeviceChangeNativeDelegate(IntPtr ctx);
public delegate void OnDeviceChangeNativeDelegate(IntPtr ctx);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void OnBackendDisconnectedDelegate(IntPtr ctx, SoundIoError err);
public delegate void OnBackendDisconnectedDelegate(IntPtr ctx, SoundIoError err);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void OnEventsSignalDelegate(IntPtr ctx);
public delegate void OnEventsSignalDelegate(IntPtr ctx);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void EmitRtPrioWarningDelegate();
public delegate void EmitRtPrioWarningDelegate();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public unsafe delegate void JackCallbackDelegate(IntPtr msg);
public delegate void JackCallbackDelegate(IntPtr msg);
[StructLayout(LayoutKind.Sequential)]
public struct SoundIoStruct
@ -110,69 +110,69 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
}
[LibraryImport(LibraryName)]
public static partial IntPtr soundio_create();
internal static partial IntPtr soundio_create();
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_connect(IntPtr ctx);
internal static partial SoundIoError soundio_connect(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial void soundio_disconnect(IntPtr ctx);
internal static partial void soundio_disconnect(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial void soundio_flush_events(IntPtr ctx);
internal static partial void soundio_flush_events(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial int soundio_output_device_count(IntPtr ctx);
internal static partial int soundio_output_device_count(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial int soundio_default_output_device_index(IntPtr ctx);
internal static partial int soundio_default_output_device_index(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial IntPtr soundio_get_output_device(IntPtr ctx, int index);
internal static partial IntPtr soundio_get_output_device(IntPtr ctx, int index);
[LibraryImport(LibraryName)]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial bool soundio_device_supports_format(IntPtr devCtx, SoundIoFormat format);
internal static partial bool soundio_device_supports_format(IntPtr devCtx, SoundIoFormat format);
[LibraryImport(LibraryName)]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial bool soundio_device_supports_layout(IntPtr devCtx, IntPtr layout);
internal static partial bool soundio_device_supports_layout(IntPtr devCtx, IntPtr layout);
[LibraryImport(LibraryName)]
[return: MarshalAs(UnmanagedType.Bool)]
public static partial bool soundio_device_supports_sample_rate(IntPtr devCtx, int sampleRate);
internal static partial bool soundio_device_supports_sample_rate(IntPtr devCtx, int sampleRate);
[LibraryImport(LibraryName)]
public static partial IntPtr soundio_outstream_create(IntPtr devCtx);
internal static partial IntPtr soundio_outstream_create(IntPtr devCtx);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_open(IntPtr outStreamCtx);
internal static partial SoundIoError soundio_outstream_open(IntPtr outStreamCtx);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_start(IntPtr outStreamCtx);
internal static partial SoundIoError soundio_outstream_start(IntPtr outStreamCtx);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_begin_write(IntPtr outStreamCtx, IntPtr areas, IntPtr frameCount);
internal static partial SoundIoError soundio_outstream_begin_write(IntPtr outStreamCtx, IntPtr areas, IntPtr frameCount);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_end_write(IntPtr outStreamCtx);
internal static partial SoundIoError soundio_outstream_end_write(IntPtr outStreamCtx);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_pause(IntPtr devCtx, [MarshalAs(UnmanagedType.Bool)] bool pause);
internal static partial SoundIoError soundio_outstream_pause(IntPtr devCtx, [MarshalAs(UnmanagedType.Bool)] bool pause);
[LibraryImport(LibraryName)]
public static partial SoundIoError soundio_outstream_set_volume(IntPtr devCtx, double volume);
internal static partial SoundIoError soundio_outstream_set_volume(IntPtr devCtx, double volume);
[LibraryImport(LibraryName)]
public static partial void soundio_outstream_destroy(IntPtr streamCtx);
internal static partial void soundio_outstream_destroy(IntPtr streamCtx);
[LibraryImport(LibraryName)]
public static partial void soundio_destroy(IntPtr ctx);
internal static partial void soundio_destroy(IntPtr ctx);
[LibraryImport(LibraryName)]
public static partial IntPtr soundio_channel_layout_get_default(int channelCount);
internal static partial IntPtr soundio_channel_layout_get_default(int channelCount);
[LibraryImport(LibraryName)]
public static partial IntPtr soundio_strerror(SoundIoError err);
internal static partial IntPtr soundio_strerror(SoundIoError err);
}
}

View file

@ -1,5 +1,4 @@
using System;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;

View file

@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
}
SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0);
@ -202,6 +202,8 @@ namespace Ryujinx.Audio.Backends.SoundIo
public void Dispose()
{
GC.SuppressFinalize(this);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);

View file

@ -12,12 +12,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private SoundIoHardwareDeviceDriver _driver;
private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private SoundIoOutStreamContext _outputStream;
private DynamicRingBuffer _ringBuffer;
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _updateRequiredEvent;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void QueueBuffer(AudioBuffer buffer)
{
SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);