mirror of
https://git.naxdy.org/Mirror/Ryujinx.git
synced 2024-11-15 01:25:25 +00:00
Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
This fixes some regressions caused by #2971 which caused rendered 3D texture data to be lost for most slices. Fixes issues with Xenoblade 2's colour grading, probably a ton of other games. This also removes the check from TextureCache, making it the tiniest bit smaller (any win is a win here).
This commit is contained in:
parent
275275f7ac
commit
ef24c8983d
|
@ -1382,9 +1382,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Determine if any of this texture's data overlaps with another.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture to check against</param>
|
||||
/// <param name="compatibility">The view compatibility of the two textures</param>
|
||||
/// <returns>True if any slice of the textures overlap, false otherwise</returns>
|
||||
public bool DataOverlaps(Texture texture)
|
||||
public bool DataOverlaps(Texture texture, TextureViewCompatibility compatibility)
|
||||
{
|
||||
if (compatibility == TextureViewCompatibility.LayoutIncompatible && Info.GobBlocksInZ > 1 && Info.GobBlocksInZ == texture.Info.GobBlocksInZ)
|
||||
{
|
||||
// Allow overlapping slices of layout compatible 3D textures with matching GobBlocksInZ, as they are interleaved.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (texture._sizeInfo.AllOffsets.Length == 1 && _sizeInfo.AllOffsets.Length == 1)
|
||||
{
|
||||
return Range.OverlapsWith(texture.Range);
|
||||
|
|
|
@ -582,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
||||
{
|
||||
if (!overlap.IsView && texture.DataOverlaps(overlap))
|
||||
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
|
||||
{
|
||||
texture.Group.RegisterIncompatibleOverlap(new TextureIncompatibleOverlap(overlap.Group, oInfo.Compatibility), true);
|
||||
}
|
||||
|
@ -657,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
bool dataOverlaps = texture.DataOverlaps(overlap);
|
||||
bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
|
||||
|
||||
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
|
||||
{
|
||||
|
@ -676,12 +676,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
continue;
|
||||
}
|
||||
|
||||
if (info.GobBlocksInZ > 1 && info.GobBlocksInZ == overlap.Info.GobBlocksInZ)
|
||||
{
|
||||
// Allow overlapping slices of 3D textures. Could be improved in future by making sure the textures don't overlap.
|
||||
continue;
|
||||
}
|
||||
|
||||
// The overlap texture is going to contain garbage data after we draw, or is generally incompatible.
|
||||
// The texture group will obtain copy dependencies for any subresources that are compatible between the two textures,
|
||||
// but sometimes its data must be flushed regardless.
|
||||
|
|
Loading…
Reference in a new issue