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Make UpdateBuffers static
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1 changed files with 1 additions and 1 deletions
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@ -774,7 +774,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Updates data for the already bound buffer bindings.
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/// Updates data for the already bound buffer bindings.
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/// </summary>
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/// </summary>
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/// <param name="bindings">Bindings to update</param>
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/// <param name="bindings">Bindings to update</param>
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private void UpdateBuffers(BuffersPerStage[] bindings)
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private static void UpdateBuffers(BuffersPerStage[] bindings)
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{
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{
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
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{
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{
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