Make UpdateBuffers static

This commit is contained in:
Gabriel A 2023-10-21 12:22:59 -03:00
parent 09e8d61d8d
commit efe6d906ba

View file

@ -774,7 +774,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Updates data for the already bound buffer bindings. /// Updates data for the already bound buffer bindings.
/// </summary> /// </summary>
/// <param name="bindings">Bindings to update</param> /// <param name="bindings">Bindings to update</param>
private void UpdateBuffers(BuffersPerStage[] bindings) private static void UpdateBuffers(BuffersPerStage[] bindings)
{ {
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++) for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
{ {