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Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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parent
f41687f4c1
commit
f78bcb8048
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@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.GAL
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{
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@ -112,6 +113,25 @@ namespace Ryujinx.Graphics.GAL
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return 1;
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}
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public readonly int GetLevelsClamped()
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{
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int maxSize = Width;
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if (Target != Target.Texture1D &&
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Target != Target.Texture1DArray)
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{
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maxSize = Math.Max(maxSize, Height);
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}
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if (Target == Target.Texture3D)
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{
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maxSize = Math.Max(maxSize, Depth);
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}
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int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
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return Math.Min(Levels, maxLevels);
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}
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private static int GetLevelSize(int size, int level)
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{
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return Math.Max(1, size >> level);
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@ -50,12 +50,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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switch (Info.Target)
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{
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case Target.Texture1D:
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GL.TexStorage1D(
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TextureTarget1d.Texture1D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width);
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break;
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@ -63,7 +65,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture1DArray:
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GL.TexStorage2D(
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TextureTarget2d.Texture1DArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -72,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture2D:
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GL.TexStorage2D(
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TextureTarget2d.Texture2D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -81,7 +83,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture2DArray:
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GL.TexStorage3D(
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TextureTarget3d.Texture2DArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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@ -112,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture3D:
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GL.TexStorage3D(
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TextureTarget3d.Texture3D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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@ -122,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Cubemap:
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GL.TexStorage2D(
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TextureTarget2d.TextureCubeMap,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -131,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.CubemapArray:
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GL.TexStorage3D(
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(TextureTarget3d)All.TextureCubeMapArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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@ -48,13 +48,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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pixelInternalFormat = format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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GL.TextureView(
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Handle,
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target,
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_parent.Handle,
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pixelInternalFormat,
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FirstLevel,
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Info.Levels,
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levels,
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FirstLayer,
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Info.GetLayers());
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@ -81,7 +83,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
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int maxLevel = Info.Levels - 1;
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int maxLevel = levels - 1;
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if (maxLevel < 0)
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{
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@ -122,8 +124,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public unsafe ReadOnlySpan<byte> GetData()
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{
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int size = 0;
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int levels = Info.GetLevelsClamped();
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for (int level = 0; level < Info.Levels; level++)
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for (int level = 0; level < levels; level++)
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{
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size += Info.GetMipSize(level);
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}
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@ -227,7 +230,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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faces = 6;
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}
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for (int level = 0; level < Info.Levels; level++)
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int levels = Info.GetLevelsClamped();
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for (int level = 0; level < levels; level++)
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{
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for (int face = 0; face < faces; face++)
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{
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@ -465,10 +470,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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int width = Info.Width;
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int height = Info.Height;
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int depth = Info.Depth;
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int levels = Info.GetLevelsClamped();
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int offset = 0;
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for (int level = 0; level < Info.Levels; level++)
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for (int level = 0; level < levels; level++)
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{
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int mipSize = Info.GetMipSize(level);
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