Handle Array Format SetData

This commit is contained in:
Isaac Marovitz 2024-05-29 23:52:29 +01:00 committed by Isaac Marovitz
parent aae9dc0c2e
commit f7e97a30af

View file

@ -201,7 +201,6 @@ namespace Ryujinx.Graphics.Metal
}
}
// TODO: Handle array formats
public unsafe void SetData(IMemoryOwner<byte> data)
{
var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
@ -215,14 +214,14 @@ namespace Ryujinx.Graphics.Metal
int height = Info.Height;
int depth = Info.Depth;
int levels = Info.GetLevelsClamped();
int layers = Info.GetLayers();
bool is3D = Info.Target == Target.Texture3D;
int offset = 0;
for (int level = 0; level < levels; level++)
{
int mipSize = Info.GetMipSize(level);
int mipSize = Info.GetMipSize2D(level);
int endOffset = offset + mipSize;
if ((uint)endOffset > (uint)dataSpan.Length)
@ -230,6 +229,8 @@ namespace Ryujinx.Graphics.Metal
return;
}
for (int layer = 0; layer < layers; layer++)
{
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
(ulong)offset,
@ -237,12 +238,13 @@ namespace Ryujinx.Graphics.Metal
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
_mtlTexture,
0,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
offset += mipSize;
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);