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olsc: Implement GetSaveDataBackupSetting
This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.
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1 changed files with 45 additions and 8 deletions
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@ -1,6 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Olsc
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namespace Ryujinx.HLE.HOS.Services.Olsc
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{
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{
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@ -8,6 +9,7 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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class IOlscServiceForApplication : IpcService
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class IOlscServiceForApplication : IpcService
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{
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{
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private bool _initialized;
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private bool _initialized;
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private Dictionary<UserId, bool> _saveDataBackupSettingDatabase;
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public IOlscServiceForApplication(ServiceCtx context) { }
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public IOlscServiceForApplication(ServiceCtx context) { }
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@ -18,6 +20,8 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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// NOTE: Service call arp:r GetApplicationInstanceUnregistrationNotifier with the pid and initialize some internal struct.
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// NOTE: Service call arp:r GetApplicationInstanceUnregistrationNotifier with the pid and initialize some internal struct.
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// Since we will not support online savedata backup. It's fine to stub it for now.
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// Since we will not support online savedata backup. It's fine to stub it for now.
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_saveDataBackupSettingDatabase = new Dictionary<UserId, bool>();
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_initialized = true;
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_initialized = true;
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc);
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc);
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@ -25,12 +29,11 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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return ResultCode.Success;
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return ResultCode.Success;
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}
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}
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[CommandHipc(14)]
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[CommandHipc(13)]
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// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
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// GetSaveDataBackupSetting(nn::account::Uid) -> u8
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public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
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public ResultCode GetSaveDataBackupSetting(ServiceCtx context)
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{
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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ulong saveDataBackupSettingEnabled = context.RequestData.ReadUInt64();
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if (!_initialized)
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if (!_initialized)
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{
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{
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@ -42,8 +45,42 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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return ResultCode.NullArgument;
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return ResultCode.NullArgument;
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}
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}
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// NOTE: Service store the UserId and the boolean in an internal SaveDataBackupSettingDatabase object.
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if (_saveDataBackupSettingDatabase[userId])
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// Since we will not support online savedata backup. It's fine to stub it for now.
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{
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context.ResponseData.Write((byte)1); // TODO: Determine value.
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}
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else
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{
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context.ResponseData.Write((byte)2); // TODO: Determine value.
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}
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// NOTE: Since we will not support online savedata backup. It's fine to stub it for now.
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId });
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return ResultCode.Success;
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}
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[CommandHipc(14)]
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// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
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public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
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{
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bool saveDataBackupSettingEnabled = context.RequestData.ReadUInt64() != 0;
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (!_initialized)
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{
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return ResultCode.NotInitialized;
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}
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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_saveDataBackupSettingDatabase[userId] = saveDataBackupSettingEnabled;
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// NOTE: Since we will not support online savedata backup. It's fine to stub it for now.
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId, saveDataBackupSettingEnabled });
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId, saveDataBackupSettingEnabled });
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