olsc: Implement GetSaveDataBackupSetting

This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.
This commit is contained in:
Ac_K 2022-03-12 16:28:09 +01:00
parent bb2f9df0a1
commit fb1ca63614

View file

@ -1,13 +1,15 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Olsc
{
[Service("olsc:u")] // 10.0.0+
class IOlscServiceForApplication : IpcService
{
private bool _initialized;
private bool _initialized;
private Dictionary<UserId, bool> _saveDataBackupSettingDatabase;
public IOlscServiceForApplication(ServiceCtx context) { }
@ -18,6 +20,8 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
// NOTE: Service call arp:r GetApplicationInstanceUnregistrationNotifier with the pid and initialize some internal struct.
// Since we will not support online savedata backup. It's fine to stub it for now.
_saveDataBackupSettingDatabase = new Dictionary<UserId, bool>();
_initialized = true;
Logger.Stub?.PrintStub(LogClass.ServiceOlsc);
@ -25,12 +29,11 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
return ResultCode.Success;
}
[CommandHipc(14)]
// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
[CommandHipc(13)]
// GetSaveDataBackupSetting(nn::account::Uid) -> u8
public ResultCode GetSaveDataBackupSetting(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
ulong saveDataBackupSettingEnabled = context.RequestData.ReadUInt64();
UserId userId = context.RequestData.ReadStruct<UserId>();
if (!_initialized)
{
@ -42,8 +45,42 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
return ResultCode.NullArgument;
}
// NOTE: Service store the UserId and the boolean in an internal SaveDataBackupSettingDatabase object.
// Since we will not support online savedata backup. It's fine to stub it for now.
if (_saveDataBackupSettingDatabase[userId])
{
context.ResponseData.Write((byte)1); // TODO: Determine value.
}
else
{
context.ResponseData.Write((byte)2); // TODO: Determine value.
}
// NOTE: Since we will not support online savedata backup. It's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId });
return ResultCode.Success;
}
[CommandHipc(14)]
// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
{
bool saveDataBackupSettingEnabled = context.RequestData.ReadUInt64() != 0;
UserId userId = context.RequestData.ReadStruct<UserId>();
if (!_initialized)
{
return ResultCode.NotInitialized;
}
if (userId.IsNull)
{
return ResultCode.NullArgument;
}
_saveDataBackupSettingDatabase[userId] = saveDataBackupSettingEnabled;
// NOTE: Since we will not support online savedata backup. It's fine to stub it for now.
Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId, saveDataBackupSettingEnabled });