Commit graph

1605 commits

Author SHA1 Message Date
gdkchan 6ed19c1488
Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
Ac_K d684d71c4f Hotfix for Updater introduced in #1859 2021-01-10 18:20:10 +01:00
gdkchan 8e0a421264
Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
Ac_K 71e2a00221
am: stub PresetLibraryAppletGpuTimeSliceZero (#1876) 2021-01-08 23:43:36 -03:00
gdkchan b9200dd734
Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions

* Add TODO comment and bump cache version
2021-01-08 22:55:55 -03:00
Ac_K a9cb31e75f
gui: Refactoring Part 1 (#1859)
* gui: Refactoring Part 1

* Fix ProfileDialog.glade path

* Fix Application.Quit assert

* Fix TitleUpdateWindow parent

* Fix TitleUpdate selected item

* Remove extra line in TitleUpdateWindow

* Fix empty assign of Enum.TryParse

* Add Patrons list in the About Window

* update about error messages
2021-01-08 09:14:13 +01:00
EmulationFanatic 72e94bb089
Update README.md to reflect new features/changes in the emulator (#1869)
* Update README.md to reflect new features/changes in the emulator

* Update Discord links
2021-01-07 22:31:46 +01:00
mageven acf3a3f837
Update missing sample timestamp in DebugPad (#1873) 2021-01-07 19:43:33 +01:00
Ac_K 73f6149bd6
gpu: Implement missing texture formats (#1867)
* gpu: Implement Etc2Rgba texture format

* Add more format

* Fix wrong pixel format
2021-01-05 06:02:49 +01:00
LDj3SNuD 430ba6da65
CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" variant & Sse fast path and slow path for both the "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test. (#1817)
* Add Pmull_V Sse fast path only, both "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test.

* Add Clmul fast path for the 128 bits variant.

* Small optimisation (save 60 instructions) for the Sse fast path about the 128 bits variant.

* Add slow path, both variants. Fix V128 Shl/Shr when shift = 0.

* A32: Add Vmull_I P64 variant (slow path); not tested.

* A32: Add Vmull_I_P8_P64 Test and fix P64 variant.
2021-01-04 23:45:54 +01:00
Somebody Whoisbored a03ab0c4a0
Fix exefs mod loading with unpacked games (#1857)
* Add the ability to layeredfs individual exefs with mod loader

* Address code style issues

* Further adjustments to the mod loading

* Update Ryujinx.HLE/HOS/ModLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address issue with checking for NSO existence (and code style fixes)

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-01-03 12:30:31 +01:00
Ac_K b001040c2f
account: Services Refactoring (#1833)
* account: Services Refactoring

* Remove extra empty space

* Fix IProfile::Get

* address gdkchan feedback
2021-01-02 23:34:28 +01:00
Ac_K 4f01c13f50
surfaceflinger: Fix fence callback issue (#1839)
This PR fixes a regression introduced in #1741. The actual implementation do the assumption of fences always exist and then registering the callback.
Homebrews may not use fences, so the code crashes when it try to register the callback.
2021-01-02 23:21:44 +01:00
Bruno Macabeus 3e7383b3fd
services: add "apm:p" (#1854)
* services: add "apm:p"

* review: change amp:p version range

* review: remove uneeded calls

* review: fix ImanagerPrivileged
2021-01-02 16:11:38 +01:00
Bruno Macabeus b9fd7c8b23
Remove long <-> ulong casts from Nvservices code (#1848)
* Remove long <-> ulong casts from Nvservices code

* review: fix lint
2021-01-01 19:03:33 -03:00
gdkchan 532b8cad13
Update KAddressArbiter implementation to 11.x kernel (#1851)
* Update KAddressArbiter implementation to 11.x kernel

* InsertSortedByPriority is no longer needed
2021-01-01 14:59:26 -03:00
EmulationFanatic 0a55657bd2
Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
* Enable Profiled Persistent Translation Cache (PPTC) by default

Enables PPTC by default. Enough time has passed and enough games tested that it should be the preferred setting for 99.9% of games. In case we are worried about PPTC files being put on the user's disk, shader cache already does this by default and generates about the same size files on average, so this should no longer be a concern.

* Update config.json with PTC set to true

* Updated _schema.json to set PPTC to true.
2021-01-01 15:36:47 +01:00
Mary 73118dcb98 amadeus: Update copyright year
Happy new Year
2021-01-01 00:12:32 +01:00
Mary b1d3cfd2da
Distribute with OpenAL Soft on Windows (#1847)
* Distribute with OpenAL Soft on Windows

This remove dependency on OpenAL EA on Windows and allows to operate with both backend without any user interventions.

Co-authored-by: jduncanator <jduncanator@hotmail.com>

* Fix Atmosphere utf8 issue

Co-authored-by: jduncanator <jduncanator@hotmail.com>
2020-12-31 09:08:09 +11:00
Somebody Whoisbored fb0db32338
Add the ability to add individual files exefs with mod loader (#1766)
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-12-29 20:54:32 +01:00
AigleSpartiate 9a808fe484
Fix button press issue (#1836)
A small code change to fix the issue that was forcing the user to press the "Yes" button twice to restart Ryujinx after it had been updated, instead of only once.
2020-12-26 15:59:41 +01:00
EmulationFanatic d05db79a3e
Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) 2020-12-25 04:09:02 +01:00
Ac_K 5b9c876155 Hotfix for #1814 2020-12-24 04:44:39 +01:00
LDj3SNuD 2502f1f07f
Free up memory allocated by Pools during any PPTC translations at boot time. (#1814)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* Free up memory allocated by Pools during any PPTC translations at boot time.

* Nit due to rebase.
2020-12-24 03:58:36 +01:00
LDj3SNuD 8a33e884f8
Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow paths (using fused inst.s). Fix Vfma_V slow path not using StandardFPSCRValue(). (#1775)
* Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow paths (using fused inst.s).

Add Vfma_S & Vfms_S Fma fast paths.
Add Vfnma_S inst. with Fma/Sse fast paths and slow path.
Add Vfnms_S Sse fast path.

Add Tests for affected inst.s.

Nits.

* InternalVersion = 1775

* Nits.

* Fix Vfma_V slow path not using StandardFPSCRValue().

* Nit: Fix Vfma_V order.

* Add Vfms_V Sse fast path and slow path.

* Add Vfma_V and Vfms_V Test.
2020-12-17 20:43:41 +01:00
LDj3SNuD b5c215111d
PPTC Follow-up. (#1712)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* GetIndirectFunctionAddress(): Validate that writing actually takes place in dynamic table memory range (and not elsewhere).

* Fix Ptc.UpdateInfo() due to rebase.

* Nit for retrigger Checks.

* Nit for retrigger Checks.
2020-12-17 20:32:09 +01:00
riperiperi 10aa11ce13
Interrupt GPU command processing when a frame's fence is reached. (#1741)
* Interrupt GPU command processing when a frame's fence is reached.

* Accumulate times rather than %s

* Accurate timer for vsync

Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo)

* Use event wait for better timing.

* Fix lazy wait

Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms.

* A bit more efficiency on frame waits.

Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits)

* Better swap interval 0 solution

737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways)

* Fix comment.

* Address Comments.
2020-12-17 19:39:52 +01:00
Ac_K eae39f80e7
nim: Implement IsLargeResourceAvailable (#1821)
* nim: Implement IsLargeResourceAvailable

* Fix comments
2020-12-17 05:19:28 +01:00
gdkchan f5d64b4d68
Terminate application before services (#1812)
* Terminate application before services

* Use flags instead of title ID
2020-12-17 01:44:06 +01:00
sharmander e901b7850c
CPU: Implement VRINTX.F32 | VRINTX.F64 (#1776)
* Start implementation

* Draft

* Updated opcode.

Needs verification.

* Clean up code.

* Update implementation and tests.

* Update implemenation + tests

* Get RM from FPSCR + Do not use emit/addintrinsic

* Remove "fast" path, as recommended by gdk.

* Variable DELETED.

* Update ARMeilleure/Decoders/OpCodeTable.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Move method

* stringing things together :)

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-12-16 20:27:15 -03:00
gdkchan 61634dd415
Clear JIT cache on exit (#1518)
* Initial cache memory allocator implementation

* Get rid of CallFlag

* Perform cache cleanup on exit

* Basic cache invalidation

* Thats not how conditionals works in C# it seems

* Set PTC version to PR number

* Address PR feedback

* Update InstEmitFlowHelper.cs

* Flag clear on address is no longer needed

* Do not include exit block in function size calculation

* Dispose jump table

* For future use

* InternalVersion = 1519 (force retest).

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-12-16 17:07:42 -03:00
Ac_K 11222516c4
gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
* gui/gpu: Implement setting and toggle for Aspect Ratio

* address gdkchan feedback and add 16:10

* fix config.json file

* Fix rebase

* Address gdkchan feedback

* Address rip feedback

* Fix aspectWidth
2020-12-15 23:19:07 -03:00
Ac_K 808380690c
am/gui: Implement Wake-up message (#1750)
* am/gui: Implement Wake-up message.

This implement the ability to send a Wake-up (Resume) message to the guest.
Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features.

* Address gdkchan feedback
2020-12-15 21:41:42 -03:00
sharmander 3332b29f01
CPU: Implement VFMA (Vector) (#1762)
* Implement VFMA.F64

* Simplify switch

* Simplify FMA Instructions into their own IntrinsicType.

* Remove whitespace

* Fix indentation

* Change tests for Vfnms -- disable inf / nan

* Move args up, not description ;)

* Implementation Complete.

All Tests Pass (Slow / Fast Path)

* Move location of function in assembler + test updates.

* Shift params upwards

* Remove unused function

* Update PTC version.

* Add comments / re-oreder opcode table.

* Remove whitespace

* Fix nit

* Fix nit.

* Fix whitespace

* Wrong opcode was used by a bad merge.

* Addressed rip's comments.
2020-12-15 00:01:52 -03:00
gdkchan 47ba81c661
Fix pre-allocator shift instruction copy on a specific case (#1752)
* Fix pre-allocator shift instruction copy on a specific case

* Fix to make shift use int rather than long for constants
2020-12-14 17:56:07 -03:00
gdkchan c8bb3cc50e
Fix register read after write on STREX implementation (#1801)
* Fix register read after write on STREX implementation

* PTC version update
2020-12-13 12:19:38 -03:00
Mary 6bc2733c17
salieri: Support read-only mode if archive is already opened (#1807)
This improves shader cache resilience when people opens another program that touch the cache.zip.
2020-12-13 08:46:07 +01:00
gdkchan 19d18662ea
Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
gdkchan ef157bbe26
Remove inexistent buffer from GetNintendoAccountUserResourceCacheForApplication (#1809) 2020-12-12 22:10:12 +11:00
gdkchan 74aa7b20be
Rewrite size for fixed size buffers (#1808) 2020-12-12 14:06:20 +11:00
riperiperi 06057a99a6
End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
sharmander 8a6607540e
GPU: Improve unnecessary return value in Map function. (#1799)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Add Logging

* Additional logging

* Add additional check to restart loop from beginning if address goes beyond maximum allowed.

* Additional Check that the total range required doesn't exceed capacity of allocator addresses.

* Improve logging

* Ensure hex output

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Remove extra page at end

* Remove unnecessary return val in Map function.

* Remove incorrect description

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-11 06:05:53 +01:00
sharmander d9ec2b3a81
GPU: Resolve Memory Allocation Issues (#1797)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Add Logging

* Additional logging

* Add additional check to restart loop from beginning if address goes beyond maximum allowed.

* Additional Check that the total range required doesn't exceed capacity of allocator addresses.

* Improve logging

* Ensure hex output

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Remove extra page at end

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-10 21:32:23 +01:00
Ac_K c0b9ac6653
ngct: Fix services and stub calls (#1756) 2020-12-10 03:08:28 +01:00
riperiperi c9b6be1ef8
NVIDIA Thread create/delete stutter workarounds (#1760)
* Thread create/delete stutter workarounds Pt 1

* As tiered compilation is disabled, disable quick jit too

Should result in tier 1 compilation all the time

* Fix rebase.
2020-12-09 19:36:08 -03:00
sharmander 06aa8a7578
GPU - Improve Memory Allocation (#1722)
* Implement TreeMap from scratch.

Begin implementation of MemoryBlockManager

* Implement GetFreePosition using MemoryBlocks

* Implementation of Memory Management using a Tree.

Still some issues to work around, but promising thus far.

* Resolved invalid mapping issue.

Performance appears promising.

* Add tick metrics

* Use the logger instead

* Use debug loggin instead of info.

* Remove unnecessary code. Add descriptions of added functions.

* Improve memory allocation even further. As well as improve speed of position fetching.

* Add TreeDictionary to Ryujinx Commons

Removed Unnecessary  Usigns

* Add a Performance Profiler + Improve ReserveFixed

* Begin transition to allocation in nvdrv

* Create singleton nvmemallocator

* Moved Allocation into Nv Related Files

As requested by gdkchan, any allocation of memory has been moved into the driver files.

Mapping remains in the GPU MemoryManager.

* Remove unnecessary usings

* Add missing descriptions

* Correct descriptions

* Fix formatting.

* Remove unnecessary whitespace

* Formatting / Convention Updates

* Changes / Fixes

Made syntax and convention changes as requested by gdkchan.

Fixed an issue where IsRegionUsed would return the wrong boolean.

Fixed an issue where GetFreePosition was asked for an address instead of a size.

* Undo commenting of Assert in shader cache

* Update Ryujinx.Common/Collections/TreeDictionary.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Resolved many suggestions

* Implement Improved TreeDictionary

Based off of Pseudo code and custom implementations.

* Rename _set to _dictionary

* Remove unused code

* Remove unused code.

* Remove unnecessary MapLow function.

* Resolve data-structure based issues

* Make adjustments to memory management.

Deactive de-allocation for now, it causes more harm than good.

* Minor refactorings + Re-implement deallocation

Also cleaned up unnecessary code.

* Add Tests for TreeDictionary

* Update data structure to properly balance the tree

* Experimental Implementation:

1. Reduce Time to Next Node to O(1) Runtime
2. Reduce While Loop Ct To 2 (In Most Cases)

* Address issues w/ Deallocating Memory

* Final Build

+ Fully Implement Dictionary Interface for new Data Structure
+ Cover All Memory Allocation Edge Cases, particularly w/ Games that De-Allocate a lot.

* Minor Corrections

Give TreeDictionary its own count (do not depend on inner dictionary)

Properly remove adjacent allocations

* Add AsList

* Fix bug where internal dictionary wasn't being updated w/ new node for overwritten key.

* Address comments in review.

* Fix issue where block wouldn't break out (Fixes UE4 issues)

* Update descriptions

* Update descriptions

* Reduce Node visibility to protect TreeDictionary Integrity + Remove usage of struct.

* Update tests to use new TreeDictionary implementation.

* Remove usage of dictionary in TreeDictionary

* Refactoring / Renaming

* Remove unneeded memoryblock class.

* Add space for while

* Add space for if

* Formatting / descriptions

* Clarified some descriptions

* Reduce visibility of memory allocator

* Edit method names to make more sense as memory blocks are no longer in use.

* Make names consistent.

* Protect against npe when sucessorof is called against keys that don't exist. (Not in use by memory manager, this is for other prs that might use this data structure)

* Possible edge-case resolve

* Update Ryujinx.Common/Collections/TreeDictionary.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Reduce # of unnecessary duplicate variables / Reduce visibility of variables only internally used.

* Rename count to _count

* Update Description of Add method.

* Fix copypasta

* Address comments

* Address comments

* Remove whitespace

* Address comments, condense variables.

* Consolidate vars

* Fix whitespace.

* Nit

* Fix exception msg

* Fix arrayIndex check

* Fix arrayIndex check + indexer

* Remove whitespace from cast

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-09 19:26:05 -03:00
gdkchan 48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00
Ac_K 3484265d37
am: Implement GetHealthWarningDisappearedSystemEvent (#1788)
This implement IApplicationFunctions GetHealthWarningDisappearedSystemEvent call which is needed by Mario Kart 8 in Chinese version. Call was checked by RE.
We still have to determine where to signals some AM events.

Thanks to Kakasita on our Discord to reported this and confirm this works fine!
2020-12-09 00:08:36 +01:00
riperiperi 4594c3b310
Signal memory tracking before/after mapping into another process (#1785)
* Signal memory tracking before/after mapping into another process

* Wording.

* Add missing method.
2020-12-07 21:42:17 -03:00
sharmander 36f6bbf5b9
CPU: Implement VFNMA.F32 | F.64 (#1783)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Fix alignment

* Update implementation to not trigger assert

* Actually use the intrinsic that makes sense :)
2020-12-07 21:04:01 -03:00