gdkchan
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c8c86a3854
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Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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2018-04-13 15:12:58 -03:00 |
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gdkchan
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7b2f471d4f
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[GPU] Add support for the BC4/5 texture formats
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2018-04-10 18:54:50 -03:00 |
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gdkchan
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f57fd95fd9
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Fix regression -- enable raw frame buffer rendering
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2018-04-10 16:56:03 -03:00 |
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gdkchan
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feb2680a6c
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
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LDj3SNuD
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e9cfdef098
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Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs
* Update TextureReader.cs
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2018-04-08 18:08:36 -03:00 |
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gdkchan
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b9aa3966c0
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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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2018-04-08 16:41:38 -03:00 |
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gdkchan
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7a27990faa
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Allow more than one process, free resources on process dispose, implement SvcExitThread
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2018-03-12 01:14:12 -03:00 |
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gdkchan
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5d8a615c21
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Enable hardware frame buffer texture scaling
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2018-02-28 23:37:40 -03:00 |
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gdkchan
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3936c93448
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Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions
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2018-02-23 21:59:38 -03:00 |
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gdkchan
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2ed733b1d5
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
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emmauss
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62b827f474
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
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