riperiperi
212e472c9f
Use copy dependencies for the Intel/AMD view format workaround ( #2144 )
...
* This might help AMD a bit
* Removal of old workaround.
2021-05-16 20:43:27 +02:00
A-w-x
7719909397
HwCapabilities: Divide Intel into IntelWindows and IntelUnix ( #2219 )
...
as suggested by gdkchan
2021-04-18 02:27:19 +02:00
riperiperi
0d27802902
Only flush commands when creating sync on Intel/AMD (windows) ( #2165 )
2021-04-03 11:10:37 +11:00
riperiperi
4c6feb652f
Add seamless cubemap flag in sampler parameters. ( #1658 )
...
* Add seamless cubemap flag in sampler parameters.
* Check for the extension
2020-11-02 17:03:06 -03:00
gdkchan
51fbc1fde4
Use polygon offset clamp if supported ( #1429 )
2020-07-26 18:11:28 -03:00
gdkchan
a15b951721
Fix wrong face culling once and for all ( #1277 )
...
* Viewport swizzle support on NV and clip origin
* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported
* Address PR feedback
2020-05-28 09:03:07 +10:00
gdkchan
0b6d206daa
Omit image format if possible, and fix BA bit ( #1280 )
...
* Omit image format if possible, and fix BA bit
* Match extension name
2020-05-27 11:00:21 +02:00
Xpl0itR
12d49c37d2
Make max anisotropy configurable ( #1043 )
...
* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
2020-03-31 08:38:52 +11:00
gdkchan
b18ef8e3a0
Workaround for AMD and Intel view format bug ( #1050 )
...
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
gdkchan
18814d44b2
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
2020-01-09 02:13:00 +01:00
gdk
d620aa7d1b
Revert "Check for ASTC support on the list of supported compressed formats"
...
This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
gdk
cd47600e57
Check for ASTC support on the list of supported compressed formats
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00