Commit graph

1307 commits

Author SHA1 Message Date
Ac_K 0711ffd52b
Fix SystemInfo logging to file (#1217)
We currently logs system informations before we load the configuration file.
Since the logger use the configuration file (to sets if it should store the logs in a file, etc...), if we print something before the configuration init, the log file doesn't contains any system informations.
Now it's fixed.
2020-05-07 23:24:33 +10:00
gdkchan 1e687c4eea
Fix block iteration on kernel MemoryManager InsertBlock function (#1184) 2020-05-06 22:48:57 +10:00
gdkchan b8eb6abecc
Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
plutoo 7f500e7cae
set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2 (#1210)
* set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2

This fixed USB keyboard access in official titles.

* hid: Stub SendKeyboardLockKeyEvent

* Update Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* set: KeyboardLayout bringup

* set: Small bugfix

* Fix GetKeyCodeMapImpl

* Revert SystemRegion > RegionCode in Configuration

* Fix SendKeyboardLockKeyEvent

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-05-05 20:50:53 +02:00
SeraUX 8be7335176
Logging the current firmware version (#1199)
* Logging the curent firmware version

* fixed an error in cases when firmware is not installed
2020-05-05 21:51:04 +10:00
HorrorTroll 371b9999f2
Add Docked/Handheld text on status bar (#1205)
* Add Dock/Handheld on status bar

* Simplified the code & move next to V-Sync

* Nit.
2020-05-05 08:10:01 +10:00
VolcaEM f84fb20959
Add error code for denied internet request in Friends (#1207)
* Add error code for denied internet request in Friends

* Fix formatting from previous PR
2020-05-04 23:10:15 +10:00
VolcaEM 232d53a1ff
Add various error codes to Loader (#1208)
* Add various result codes to Loader

The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)

For the last 9 errors, Switchbrew says: ACID/ACI0 don't match for descriptor (descriptor)

* Fix typo
2020-05-04 13:22:28 +02:00
gdkchan 15d1cc806b
Move kernel state out of the Horizon class (#1107)
* Move kernel state from Horizon to KernelContext

* Merge syscalls partial classes, split 32 and 64-bit variants

* Sort usings
2020-05-04 13:41:29 +10:00
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
Mary 651a07c6c2
Refactor SystemInfo and implement macOS system info backend (#1177) 2020-05-04 12:15:27 +10:00
Ac_K 4c54f36c38
Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
Thog 2285a1792f
Remove travis configuration (#1181) 2020-05-04 12:12:42 +10:00
Ficture Seven 180ad8605d
Improve IRDumper (#1135)
* Improve IRDumper

* Make Symbols.Add(ulong, ulong, ulong, string) thread safe

* Use a StringBuilder for MemoryOperand

* Add #if M_DEBUG guards

* Fix JMP_TABLE typo

* Fix using in Symbols

* Use Conditional("M_DEBUG") instead

Address gdkchan's feedback

* Use a struct instead of 4-tuple

Address gdkchan's feedback

* Place symbols in comments instead

Address gdkchan's feedback

* Use StringBuilder throughout

* Handle offsetted symbols

* Fix naming convention of Builder

* Avoid ArgumentException

* Remove unnecessary using

* Use switch expression instead

* Turn into a class

* Clean up

* Remove unnecessary using
2020-05-04 12:06:22 +10:00
mageven 53369e79bd
Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Thog 12399b8aea
Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa).

NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
2020-05-04 08:58:59 +10:00
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
gdkchan 1758424208
Use correct swizzle on depth-stencil textures (#1196) 2020-05-03 23:18:00 +02:00
gdkchan ea3d5fde73
Remove buffer invalidation (#1194) 2020-05-03 23:07:42 +02:00
VolcaEM b0f0bd205d
Add various error codes to Audio (#1201)
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
2020-05-03 22:45:22 +02:00
riperiperi 28e12dad0f
Fix issues causing keyboard profiles to throw errors on load. (#1206)
* Fix issues causing keyboard profiles to throw errors on load.

* Re-add space before the using aliases
2020-05-03 20:42:17 +02:00
VolcaEM cf1ea4d155
Add various error codes to BCAT (#1202)
* Add various error codes to BCAT

The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)

As for InternetRequestDenied, it seems that this error is common for multiple services like Account for example
I already added this error code in Account in PR #1182

* Add some results codes from Libhac and keep names consistent
2020-05-03 17:06:30 +02:00
Xpl0itR 676fc73885
Revert package include condition (#1204) 2020-05-03 15:36:51 +02:00
Thog 80d0cc7d6f system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
Thog afecb551c5 ui: fix major regression on SaveConfig 2020-05-03 12:08:21 +02:00
Xpl0itR 538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00
Xpl0itR 5f3558fd51
catch key errors (#1157) 2020-05-03 01:43:22 +02:00
Michael Kuklinski 9be4e4c766
Adding .editorconfig so code style can be consistent and localized (#1131)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* Adding .editorconfig so users have a consistent style setting regardless of their local settings.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-05-03 00:58:58 +02:00
Thog 764891e670
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
2020-05-02 22:47:06 +02:00
VolcaEM 0a3b75ae2b
Add error code for denied internet request in Account (#1182)
InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes)
Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
2020-05-02 14:12:11 +02:00
VolcaEM 8a7c00c39a
Add various error codes to AM (#1183)
* Add various error codes to AM

The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

* TitleID -> TitleId
2020-05-02 13:45:45 +02:00
Thog 81cba3c3df
nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00
Ficture Seven 71dbb38b9a
Do not compute dominance information when not in SSA (#1176) 2020-05-01 23:15:55 +02:00
Thog a0c06103c9
am: add IsVrModeEnabled (#1189)
* am: stub IsVrMode

Needed by SSBU 7.0.0

* Address Ac_K's comments
2020-05-01 18:51:00 +02:00
Alex Barney ba7db8ccef
Update to LibHac 0.11.1 (#1186)
- Adds EnumerateDeliveryCacheDirectory to BCAT
2020-05-01 00:11:10 +02:00
Thog 886e42fb19
Use the official JSON parser (#1151)
This remove Utf8son and JsonPrettyPrinter dependencies.

NOTE: the standard JSON parser doesn't support configurable
indentation, as a result, all the pretty printed JSON are indented with 2
spaces.
2020-04-30 14:07:41 +02:00
Alex Barney 7ab3fccd4d
Add BCAT delivery cache support (#1154)
* Initial bcat delivery cache support

* Use LibHac 0.11.0

* Add option to open the BCAT savedata directory
2020-04-30 14:58:19 +10:00
Thog 23170da5a0
audren: implement Renderer Info output informations (#1179)
This implement the rendering information output informations of
RequestUpdate.

This is needed by some games to keep track of the count of update on the
DSP.
2020-04-30 13:03:05 +10:00
riperiperi c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
Patrick Grabensteiner ec620e2de0
Create log folder if not exists fixes #1143 (#1146)
* Create log folder if not exists fixes #1143

* Fixed Format

Co-authored-by: Patrick Grabensteiner <patrick.grabensteiner@gmx.at>
2020-04-28 03:50:36 +02:00
Thog 486f3163f3
Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171)
* Fix hbl 2.3.1 and hbmenu 3.3.0

* log class: Add ServicePtm

* fix build issue

* do not cast titleId to byte

* Address Ac_K's comment
2020-04-28 11:44:29 +10:00
Xpl0itR 59145acd7c
Revert package include condition (#1164) 2020-04-27 23:08:13 +10:00
gdkchan 10a2b9dca3
Fix shadow RAM affecting MME methods (#1168) 2020-04-27 08:22:18 +10:00
Thog 3dfa4232f8 Fix building of previous commit 2020-04-25 16:17:22 +02:00
gdkchan 9261ec6bc8
Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
gdkchan 1c9aba6de1
Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
gdkchan 34d19f381c
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1

* Sparse tile width affects layer size alignment aswell
2020-04-25 23:40:20 +10:00
gdkchan bcc5b0d21e
Fix kernel memory allocator block coalescing (#1155)
* Fix kernel memory allocator block coalescing

* Fix and move clear bit logic to a separate method
2020-04-25 23:25:22 +10:00
Thog 74f8a9bd79
UI: Implement interactive search on GameTable (#1148)
As I was unable to disable the ctrl + f keybinding, this implement
something to make it works with the default GTK code logic.

Also remove unused _treeView static member.
2020-04-25 23:02:44 +10:00
gdkchan 3cb1fa0e85
Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00