Commit graph

24 commits

Author SHA1 Message Date
Isaac Marovitz
49781fde65 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2c511cdf4f FIx regression 2024-09-28 19:03:01 -04:00
Isaac Marovitz
17cfcf07d2 Helper shader cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
410287aba2 Use buffer manager for color blit 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6ebe5bb406 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
riperiperi
02de48a6f2 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
58b3e2e82b Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4 Fix Clear Viewport 2024-09-28 19:03:01 -04:00
Isaac Marovitz
362746887e Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3 Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95 Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25 reset certain state before doing blit or clear 2024-09-28 19:03:01 -04:00
Samuliak
57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak
1a0b928c35 do memory barriers 2024-09-28 19:03:01 -04:00
Samuliak
17334b2131 remove useless parameters 2024-09-28 19:03:01 -04:00
Samuliak
3ec45f73f4 don't interrupt render pass before color clear 2024-09-28 19:03:01 -04:00
Samuliak
b475a44941 implement save and restore state system 2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d Break everything :D 2024-09-28 19:03:01 -04:00