riperiperi
646be812ed
Report 32 bit query result on AMD windows (smo issue)
2022-06-17 22:46:59 +01:00
gdk
2852ddf510
Fix A1B5G5R5 texture format and support R4G4 on Vulkan
2022-06-17 22:46:06 +01:00
gdk
dd54eb4be1
Geometry shader passthrough emulation
2022-06-17 22:46:05 +01:00
gdk
fd2e53fdc6
Raise textures limit to 64 on Vulkan
2022-06-17 22:46:05 +01:00
gdk
c95cdc853e
Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)
2022-06-17 22:45:57 +01:00
gdk
1edc85c26e
Check if the subgroup size is supported before passing a explicit size
2022-06-17 22:45:03 +01:00
gdk
746eded2cf
Use explicit subgroup size if we can (might fix some block flickering on AMD)
2022-06-17 22:42:57 +01:00
riperiperi
f6196fe07b
Multithreaded Pipeline Compilation
2022-06-17 22:42:49 +01:00
riperiperi
4d94b03622
Add single queue support
...
Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.
2022-06-17 22:42:37 +01:00
riperiperi
dc0d0f49b1
Cleanup, disable device local buffers for now.
2022-06-17 22:42:36 +01:00
riperiperi
4994e50d1c
Device local mapping for all buffers
...
May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.
2022-06-17 22:42:36 +01:00
gdk
5738b66b75
Don't make Intel Mesa pay for Intel Windows bugs
2022-06-17 22:42:34 +01:00
gdkchan
4513e8b226
WIP Vulkan implementation
2022-06-17 22:42:30 +01:00