gdkchan
cb171f6ebf
Support shared color mask, implement more shader instructions
...
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
gdk
16d88c21fc
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00
gdk
3ac023bb60
Correct ordering of compute buffer bind
2020-01-09 02:13:00 +01:00
gdk
2437ccca0e
Separate sub-channel state
2020-01-09 02:13:00 +01:00
gdk
6e399061ce
Invalidate shaders when they are modified
2020-01-09 02:13:00 +01:00
gdk
d274328c31
Fix image units bindings and shader dump in the presence of NOPs
2020-01-09 02:13:00 +01:00
gdk
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
f2e84ff566
Flush buffers on copies
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
gdk
1876b346fe
Initial work
2020-01-09 02:13:00 +01:00