gdkchan
79a5939734
Improvements to audout ( #58 )
...
* Some audout refactoring and improvements
* More audio improvements
* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
7a27990faa
Allow more than one process, free resources on process dispose, implement SvcExitThread
2018-03-12 01:14:12 -03:00
gdkchan
3777fb44cf
Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks
2018-03-10 20:39:16 -03:00
gdkchan
5912bd2beb
Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size
2018-03-09 23:12:57 -03:00
emmauss
4038e63de1
Implement basic performance statistics ( #53 )
...
* implement basic frame time stats
* added game frame time
* made performancestatictics class non-static
* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan
73cc30cc80
Allow multiple hid shared memory locations
2018-03-05 02:09:52 -03:00
gdkchan
7d48886750
Fix Rename* functions on FspSrv, add a separate class do hold system settings on Switch
2018-03-03 14:04:58 -03:00
gdkchan
c14c69a10c
Refactor HID, fix issues ( #48 )
...
* Refactor HID, fix issues
* Fix on touch screen code with wrong offset
* Don't use magic values
* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
emmauss
1b33e2f1d4
implement single tap touchscreen ( #34 )
2018-02-22 10:28:27 -03:00
emmauss
62b827f474
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00