Ac_K
5facc0c07f
Name all threads ( #886 )
...
* Name all threads
Close #874
* use ThreadName instead of ThreadId in Logging
2020-01-13 01:21:54 +01:00
Thog
f0055482fd
Fix race condition in ContentManager ( #884 )
...
* Fix race condition in ContentManager
This fix a race condition happening since #791 when trying to load a
game via command line.
* Address gdk's comments
* Ensure to dispose the FileStream and not the IStorage
2020-01-13 01:17:44 +01:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
8b90924c1e
Support instanced draw of quads" ( #881 )
2020-01-13 09:14:50 +11:00
gdkchan
2bb39ff03e
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Jonathan Goyvaerts
88f78ae6c8
Get rid of unused class AboutInfo ( #882 )
2020-01-12 14:11:45 -03:00
Alex Barney
e348f95495
Call EnsureApplicationSaveData when launching a game ( #871 )
...
* Workaround for the lack of a program registry
* Call EnsureApplicationSaveData when launching a game
2020-01-12 12:15:17 +01:00
Thog
9c8d48edff
Add 32 bits support to HleProcessDebugger ( #859 )
...
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2020-01-12 12:06:26 +01:00
Jonathan Goyvaerts
78f6b1d396
Create method to LoadAndSave ApplicationMetaData and get rid of code duplication ( #872 )
2020-01-12 04:01:04 +01:00
Thog
29e8576b0d
MapBufferEx: take page size into account ( #873 )
...
Fix #744
2020-01-12 03:14:27 +01:00
emmauss
e485ee049d
System firmware installer ( #791 )
...
* firmware installer
* Add directory installation option and fix 9.x support for directory
* Fix missing system font error while installing for the first time
* Address code style comments
* Create and use InvalidFirmwarePackageException
* Fix LDj3SNuD's comments
* addressed alex's comments
* add label to status bar to show current firmware version
Co-authored-by: Thog <thog@protonmail.com>
2020-01-12 03:10:55 +01:00
Xpl0itR
1661ce99ca
Update path for system archives in README ( #870 )
2020-01-10 23:04:52 +01:00
Ac_K
021ed3f44e
InitializeCounters to Initialize
2020-01-10 02:17:34 +01:00
Ac_K
d8eab24b8b
PrintGpuInformation
2020-01-10 02:17:34 +01:00
Ac_K
87b52ad7d8
Add GPU Information to Logging
2020-01-10 02:17:34 +01:00
Thog
ab29521faa
Fix R5G6B5 in SurfaceFlinger ( #863 )
...
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
2020-01-09 19:12:47 +01:00
gdkchan
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b
Address PR feedback
...
Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
912e43e979
Remove some unused args on the shader translator
2020-01-09 02:13:00 +01:00
gdkchan
6407729a1d
Fix FADD32I check for Ra negation
2020-01-09 02:13:00 +01:00
gdkchan
e3c919f086
Remove FFMPEG dependency from README
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
383452f5cf
Fix some shader disposal issues
2020-01-09 02:13:00 +01:00
gdkchan
a11f6f5235
Fix some spelling mistakes
...
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
23d8516763
Fix ShaderTools
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
40ef18d759
Target .NET Core 3.0 for NVDEC project
2020-01-09 02:13:00 +01:00
gdkchan
0dbfe3c23e
Re-add NVDEC project (not integrated)
2020-01-09 02:13:00 +01:00
gdkchan
6e092c0558
More code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
gdkchan
4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
gdkchan
d1c0a64e6a
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
gdkchan
430faeb8ef
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
2020-01-09 02:13:00 +01:00
gdkchan
e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
bacb278dc1
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
gdkchan
c5b9088914
Remove some error logging to avoid log spam
2020-01-09 02:13:00 +01:00
gdkchan
ffaad0eaac
Fix missing S8 format on texture compatibility check
2020-01-09 02:13:00 +01:00
gdkchan
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdkchan
53bbc1311f
Fix AstcDecoder Success property never being set to true
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
Alex Barney
d1ab9fb42c
ASTC optimizations ( #845 )
...
* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
gdkchan
6cf9a04d98
Stop memory modification check when a invalid address is found
2020-01-09 02:13:00 +01:00
gdkchan
a718b60d06
Fix exception on shader translator when adding goto temp variable
2020-01-09 02:13:00 +01:00
gdkchan
82957fa96b
Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction
2020-01-09 02:13:00 +01:00