Commit graph

4 commits

Author SHA1 Message Date
Mary 9abdba5539
amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
This fix reverb 3d mono rendering using -1 instead of 1 for delay line
offset.

I also did some clean up as this value is now used by all channel
variants.

Now Resident Evil 6 goes in-gane.
2020-11-21 22:52:52 +01:00
Mary 6aef271661
Amadeus: Fix multi-channel PCM sources on REV8 (#1536)
This add a missing offset on the output buffer of the DataSourceVersion2Command.

This fix music only playing on the left channel on Fairy Tail, Family Mysteries: Poisonous Promises, SEGA AGES Sonic the Hedgehog 2 and probably more.
2020-09-06 16:54:33 -03:00
Mary 000ba5f7cc
Amadeus: Fix inverted downmixing of center and lfe (#1507)
This fix front center and lfe being inverted in input of the
DownMixSurroundToStereoCommand.

This fix:
- Voices being missing on FE3H videos
- Mario Tennis Aces missing backgroun
- Probably more.
2020-08-27 14:53:34 -03:00
Mary a389dd59bd
Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00