Commit graph

76 commits

Author SHA1 Message Date
sunshineinabox
9b02fd6dc0 Conver to TopologyClass from Vulkan Topology 2024-08-01 08:19:11 -07:00
sunshineinabox
38c9ec925c Whitespace fix 2024-07-31 18:22:29 -07:00
sunshineinabox
3f7a3ac558 Adapt changes from #7102 for dynamic states 2024-07-31 18:18:46 -07:00
sunshineinabox
fb964b514c Do not set patch control points dynamic state if there is no tessalation control shader. Thank you riperiperi 2024-07-31 08:14:26 -07:00
sunshineinabox
e7a4299400 Minor change 2024-07-23 22:09:56 -07:00
sunshineinabox
2cba50a9ed Move TopologyClass conversoin to EnumConversion.cs 2024-07-23 21:54:01 -07:00
sunshineinabox
b66f6ce673 Resolve some validation errors 2024-07-23 20:58:47 -07:00
sunshineinabox
a5052013f3 Fix some conditions 2024-07-23 20:25:23 -07:00
sunshineinabox
7610236816 Resolve merge error 2024-07-19 17:36:29 -07:00
sunshineinabox
afe4d581ee
Merge branch 'master' into MoreDynamicStatesPartOne 2024-07-18 07:32:07 -07:00
riperiperi
1a919e99b2
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers

* Split RP on indirect barrier rn

* Better handling for feedback loops.

* Qualcomm barriers suck too

* Fix condition

* Remove unused field

* Allow render pass barriers on turnip for now
2024-07-17 20:21:32 -03:00
gdkchan
07435ad844
Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments

* Fix GTX TITAN detection
2024-07-10 17:52:45 -03:00
gdkchan
1668ba913f
Force dynamic state update after rasterizer discard disable (#7007) 2024-07-09 23:31:01 -03:00
gdkchan
cfc75d7e78
Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
2024-07-07 19:19:55 -03:00
sunshineinabox
feb67dede6 Avoid setting depth bias state when not needed. 2024-07-04 23:38:21 -07:00
sunshineinabox
933c9c89ff Resolve logic op validation error only primitive topology pending 2024-06-03 21:10:13 -07:00
sunshineinabox
266649929f Clean up for some clarity and attempt to resolve some validation errors. 2024-06-02 21:00:18 -07:00
sunshineinabox
16a4374ae8 Fix whitespace 2024-05-29 10:16:14 -07:00
sunshineinabox
d8d33417e9 Fix oversight with implementing Primitive Topology Dynamic State 2024-05-29 10:14:12 -07:00
sunshineinabox
e6492f8e78 Reduce unneeded state changes 2024-05-29 09:45:56 -07:00
sunshineinabox
5c65880ec0 Whitespaces 2024-05-29 09:16:44 -07:00
sunshineinabox
efdcce4415 Only enable enable LogicOp dynamic state and logic op if its enabled. 2024-05-29 08:36:24 -07:00
sunshineinabox
424166acd8 Oversight 2024-05-28 13:01:08 -07:00
sunshineinabox
3683ee5c29 Follow namign rules. 2024-05-27 23:25:59 -07:00
sunshineinabox
4a3932ed54 Use dictionary instead for clarity and rework some logic. 2024-05-27 23:11:39 -07:00
sunshineinabox
7ac2cd44d0 Attempt proper VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY implementation 2024-05-27 23:11:39 -07:00
sunshineinabox
f43413f374 Revert Silk.NET to main branch version.
Remove VK_EXT_extended_dynamic_state3 functionality until later PR
2024-05-27 23:11:39 -07:00
sunshineinabox
fb4ef3347a Rebase 2024-05-27 23:11:39 -07:00
sunshineinabox
0000a7ac9c Rebased 2024-05-27 23:11:39 -07:00
sunshineinabox
89dee194d2 Use dynamic state for primitive topology if dynamicPrimitiveTopologyUnrestricted is supported. 2024-05-27 23:11:39 -07:00
sunshineinabox
8bb369f37d Missed enabling Dynamic State 2024-05-27 23:11:39 -07:00
sunshineinabox
5d5f482d57 Enable VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT 2024-05-27 23:11:39 -07:00
sunshineinabox
863674768d Some more small changes 2024-05-27 23:11:39 -07:00
sunshineinabox
ab7f379e11 Formatting 2024-05-27 23:11:39 -07:00
sunshineinabox
ecadc6a4f9 Implement VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT 2024-05-27 23:11:39 -07:00
sunshineinabox
19db5a0ce2 Implement VK_EXT_extended_dynamic_state3 2024-05-27 23:11:39 -07:00
sunshineinabox
66b6b46716 Use device features to enable to disable LogicOp Extended Dynamic State
Improve index counting
2024-05-27 23:11:39 -07:00
sunshineinabox
c728a3b6a4 ExtDynamicState2 2024-05-27 23:11:39 -07:00
sunshineinabox
cee5ae5551 Some missed values 2024-05-27 23:11:39 -07:00
sunshineinabox
eaedc3ec9e Use Viewport and Scissor with count.
Topology Dynamic State is not working as intended. Need to add check to set correct Topology class. Circle back to this later. For now revert it.

Some minor fixes.
2024-05-27 23:11:39 -07:00
sunshineinabox
e7fbc9a1be Use Correct namespace 2024-05-27 23:11:39 -07:00
sunshineinabox
506f25054d LineWidth is not supported on MoltenVK 2024-05-27 23:11:39 -07:00
sunshineinabox
1befb5bd8f Check if widelines is supported. 2024-05-27 23:11:39 -07:00
sunshineinabox
5894ef043b No need to by reference 2024-05-27 23:11:38 -07:00
sunshineinabox
24e6105e6f Primitive Topolgy DynamicState maybe causing performance degredation. 2024-05-27 23:11:38 -07:00
sunshineinabox
5f02e28017 More Dynamic States 2024-05-27 23:11:38 -07:00
sunshineinabox
4933888a9d Make StencilOp, FrontFace and CullMode Dynamic States. Also prevent Vertex Input Binding Stride dynamic state from enabling with MoltenVK. 2024-05-27 23:11:38 -07:00
gdkchan
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
gdkchan
e65effcb05
Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer

* Format whitespace

* Update comment
2024-05-23 01:05:32 -03:00
gdkchan
3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00